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/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp491 const uint16_t* primIndices = circle_type_to_indices(shadowGeometry.fIsStroked); in fillIndicesForGeometry() local
496 const uint16_t* primIndices = rrect_type_to_indices(shadowGeometry.fType); in fillIndicesForGeometry() local