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Searched defs:ref (Results 1 – 19 of 19) sorted by relevance

/hardware/qcom/wlan/wcn6740/qcwcn/wifi_hal/
Dlist.h45 #define list_for_each(ref, head) \ argument
57 #define list_for_each_entry(ref, head, member) \ argument
/hardware/qcom/wlan/legacy/qcwcn/wifi_hal/
Dlist.h45 #define list_for_each(ref, head) \ argument
57 #define list_for_each_entry(ref, head, member) \ argument
/hardware/google/gfxstream/host/gl/gl-host-common/opengl/
DNativeGpuInfo_darwin.cpp40 CFDataRef ref( in GetEntryProperty() local
/hardware/google/gfxstream/third-party/glm/include/glm/gtx/
Dvector_angle.inl50 tvec3<T, P> const & ref
/hardware/google/gfxstream/guest/mesa/src/vulkan/runtime/
Dvk_render_pass.c186 const VkInputAttachmentAspectReference *ref = in vk_common_CreateRenderPass() local
357 const VkAttachmentReference2 *ref, in vk_subpass_attachment_init()
660 const VkAttachmentReference2 *ref = &desc->pColorAttachments[a]; in vk_common_CreateRenderPass2() local
682 const VkAttachmentReference2 *ref = desc->pDepthStencilAttachment; in vk_common_CreateRenderPass2() local
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/config/chunkindex/
Dlunr.js2227 ref: docRef, property
2260 .map(function (ref) { argument
2378 lunr.Builder.prototype.ref = function (ref) { method in lunr.Builder
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DStateTrackingSupport.h237 void ref(GLuint id) { in ref() function
DGLClientState.cpp2879 void GLClientState::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { in stencilFuncSeparate()
/hardware/google/gfxstream/host/tests/
DGLSnapshotPixelOperations_unittest.cpp27 GLint ref; member
/hardware/google/gfxstream/codegen/generic-apigen/
DApiGen.cpp1524 EntryPoint ref; in readSpec() local
/hardware/google/gfxstream/guest/GLESv1_enc/
Dgl_entry.cpp309 void glAlphaFunc(GLenum func, GLclampf ref) in glAlphaFunc()
543 void glAlphaFuncx(GLenum func, GLclampx ref) in glAlphaFuncx()
1069 void glStencilFunc(GLenum func, GLint ref, GLuint mask) in glStencilFunc()
1363 void glAlphaFuncxOES(GLenum func, GLclampx ref) in glAlphaFuncxOES()
Dgl_enc.cpp30 void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref) in glAlphaFunc_enc()
1246 void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref) in glAlphaFuncx_enc()
3836 void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) in glStencilFunc_enc()
5270 void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref) in glAlphaFuncxOES_enc()
/hardware/interfaces/audio/aidl/vts/
DVtsHalDynamicsProcessingTest.cpp300 const DynamicsProcessing::EngineArchitecture& ref, in isEngineConfigEqual()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmImp.cpp446 GL_API void GL_APIENTRY glAlphaFunc( GLenum func, GLclampf ref) { in glAlphaFunc()
454 GL_API void GL_APIENTRY glAlphaFuncx( GLenum func, GLclampx ref) { in glAlphaFuncx()
1870 GL_API void GL_APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask) { in glStencilFunc()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp3506 GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask){ in glStencilFunc()
3511 GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask… in glStencilFuncSeparate()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DGLEScontext.cpp1624 void GLEScontext::setStencilFuncSeparate(GLenum face, GLenum func, GLint ref, in setStencilFuncSeparate()
/hardware/google/gfxstream/guest/GLESv2_enc/
Dgl2_entry.cpp1064 void glStencilFunc(GLenum func, GLint ref, GLuint mask) in glStencilFunc()
1070 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) in glStencilFuncSeparate()
DGL2Encoder.cpp6508 void GL2Encoder::s_glStencilFunc(void *self , GLenum func, GLint ref, GLuint mask) { in s_glStencilFunc()
6516 void GL2Encoder::s_glStencilFuncSeparate(void *self , GLenum face, GLenum func, GLint ref, GLuint m… in s_glStencilFuncSeparate()
Dgl2_enc.cpp3349 void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) in glStencilFunc_enc()
3378 void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask) in glStencilFuncSeparate_enc()