/frameworks/base/packages/SystemUI/src/com/android/systemui/util/leak/ |
D | RotationUtils.java | 74 int rot = context.getDisplay().getRotation(); in getRotation() local 90 int rot = context.getDisplay().getRotation(); in getExactRotation() local 103 public static String toString(@Rotation int rot) { in toString() 126 public static Resources getResourcesForRotation(@Rotation int rot, Context context) { in getResourcesForRotation()
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/frameworks/av/media/libheadtracking/ |
D | Twist-test.cpp | 38 Vector3f rot{1, 2, 3}; in TEST() local 50 Vector3f rot{0, 0, M_PI_4}; in TEST() local
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D | QuaternionUtil-test.cpp | 31 Vector3f rot = {0, 0, M_PI_2}; in TEST() local 40 Vector3f rot = quaternionToRotationVector(quat); in TEST() local
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D | Pose-test.cpp | 39 Quaternionf rot = Quaternionf::UnitRandom(); in TEST() local 53 Quaternionf rot = Quaternionf::UnitRandom(); in TEST() local
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D | Pose.cpp | 36 Eigen::Vector3f rot = quaternionToRotationVector(mRotation); in toVector() local
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/frameworks/base/rs/java/android/renderscript/ |
D | Matrix3f.java | 117 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 153 public void loadRotate(float rot) { in loadRotate() 248 public void rotate(float rot, float x, float y, float z) { in rotate() 260 public void rotate(float rot) { in rotate()
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D | Matrix2f.java | 107 public void loadRotate(float rot) { in loadRotate() 167 public void rotate(float rot) { in rotate()
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D | Matrix4f.java | 155 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 374 public void rotate(float rot, float x, float y, float z) { in rotate()
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/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix3f.java | 120 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 156 public void loadRotate(float rot) { in loadRotate() 251 public void rotate(float rot, float x, float y, float z) { in rotate() 263 public void rotate(float rot) { in rotate()
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D | Matrix2f.java | 110 public void loadRotate(float rot) { in loadRotate() 170 public void rotate(float rot) { in rotate()
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D | Matrix4f.java | 156 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 375 public void rotate(float rot, float x, float y, float z) { in rotate()
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/frameworks/rs/driver/runtime/ |
D | rs_quaternion.c | 57 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotateUnit() 85 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotate()
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/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 165 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, in rsMatrixRotate()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/udfps/ |
D | SinglePointerTouchProcessor.kt | 175 val rot = overlayParams.rotation in rotateToNaturalOrientation() constant
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/frameworks/base/packages/SystemUI/shared/biometrics/src/com/android/systemui/biometrics/ |
D | UdfpsUtils.java | 229 int rot = udfpsOverlayParams.getRotation(); in getPortraitTouch() local
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/frameworks/base/packages/SystemUI/src/com/android/systemui/biometrics/ |
D | UdfpsControllerOverlay.kt | 496 val rot = overlayParams.rotation in <lambda>() constant
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/frameworks/rs/ |
D | rsMatrix4x4.cpp | 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/events/ |
D | PrivacyDotViewController.kt | 278 var rot = activeRotationForCorner(tl, rtl) in <lambda>() variable
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/frameworks/native/services/surfaceflinger/tests/ |
D | LayerRenderTypeTransaction_test.cpp | 787 const float rot = M_SQRT1_2; // 45 degrees in TEST_P() local
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/frameworks/base/tools/aapt2/integration-tests/CommandTests/ |
D | android-33.jar | AndroidManifest.xml
META-INF/
META-INF/MANIFEST.MF
NOTICES/
NOTICES/libcore ... |