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Searched defs:sId (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp248 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex() local
266 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment() local
/frameworks/hardware/interfaces/cameraservice/vts/functional/
DVtsHalCameraServiceV2_0TargetTest.cpp477 remoteRet = deviceRemote->createStream(output, [&status, &streamId](Status s, auto sId) { in TEST_P()
565 deviceRemote2_1->createStream(output, [&status, &streamId](Status s, auto sId) { in TEST_P()
/frameworks/native/services/inputflinger/tests/
DFakeWindows.h399 static std::atomic<int32_t> sId; // each window gets a unique id, like in surfaceflinger variable
/frameworks/base/core/java/android/view/
DWindowManagerGlobal.java958 private static int sId = 0; field in WindowManagerGlobal.TrustedPresentationListener
/frameworks/av/media/libstagefright/
DMediaCodec.cpp1183 static std::atomic_uint64_t sId = [] { in GenerateCodecId() local