Searched defs:saved_state (Results 1 – 3 of 3) sorted by relevance
80 std::string saved_state, in ConvertJsonToLuaTable()170 std::string saved_state) { in SaveSavedStateToRegistry()208 std::string saved_state) { in ExecuteScript()306 const auto saved_state = lua_tostring(lua_state_, lua_gettop(lua_state_)); in GetSavedState() local483 char* published_data, char* saved_state) { in ExecuteScript()
165 char* saved_state; member
82 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F() local91 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F() local241 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F() local