Home
last modified time | relevance | path

Searched defs:saved_state (Results 1 – 3 of 3) sorted by relevance

/packages/services/Car/tools/telemetry/lua-interpreter/
Dlua_engine.cc80 std::string saved_state, in ConvertJsonToLuaTable()
170 std::string saved_state) { in SaveSavedStateToRegistry()
208 std::string saved_state) { in ExecuteScript()
306 const auto saved_state = lua_tostring(lua_state_, lua_gettop(lua_state_)); in GetSavedState() local
483 char* published_data, char* saved_state) { in ExecuteScript()
Dlua_engine.h165 char* saved_state; member
/packages/services/Car/tools/telemetry/lua-interpreter/tests/
Dlua_engine_test.cc82 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F() local
91 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F() local
241 std::string saved_state = lua_engine_.GetSavedState(); in TEST_F() local