1 /* 2 * Copyright (C) 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 package android.platform.test.rule 17 18 import android.app.ActivityManager 19 import android.graphics.Rect 20 import android.platform.test.rule.Orientation.LANDSCAPE 21 import android.platform.test.rule.Orientation.NATURAL 22 import android.platform.test.rule.Orientation.PORTRAIT 23 import android.platform.test.rule.RotationUtils.clearOrientationOverride 24 import android.platform.test.rule.RotationUtils.setOrientationOverride 25 import android.platform.test.util.HealthTestingUtils.waitForValueToSettle 26 import android.platform.uiautomator_helpers.WaitUtils.ensureThat 27 import android.util.Log 28 import androidx.test.InstrumentationRegistry 29 import androidx.test.uiautomator.UiDevice 30 import com.android.launcher3.tapl.LauncherInstrumentation 31 import java.time.Duration 32 import org.junit.runner.Description 33 34 /** Locks the orientation in Landscape before starting the test, and goes back to natural after. */ 35 internal class LandscapeOrientationRule : BaseOrientationRule(LANDSCAPE) 36 37 /** Locks the orientation in Portrait before starting the test, and goes back to natural after. */ 38 internal class PortraitOrientationRule : BaseOrientationRule(PORTRAIT) 39 40 class NaturalOrientationRule : BaseOrientationRule(NATURAL) 41 42 /** 43 * Possible device orientations. 44 * 45 * See [UiDevice.orientation] for their definitions. 46 */ 47 enum class Orientation { 48 LANDSCAPE, 49 PORTRAIT, 50 NATURAL 51 } 52 53 /** Returns whether the device is landscape or portrait , based on display dimensions. */ 54 val UiDevice.orientation: Orientation 55 get() = 56 if (displayWidth > displayHeight) { 57 LANDSCAPE 58 } else { 59 PORTRAIT 60 } 61 62 val UiDevice.naturalOrientation: Orientation 63 get() { 64 if (isNaturalOrientation) { 65 return stableOrientation 66 } 67 return when (stableOrientation) { 68 LANDSCAPE -> PORTRAIT 69 PORTRAIT -> LANDSCAPE 70 else -> throw RuntimeException("Unexpected orientation: $stableOrientation.") 71 } 72 } 73 74 // This makes sure that the orientation stabilised before returning it. 75 private val UiDevice.stableOrientation: Orientation 76 get() = 77 waitForValueToSettle( <lambda>null78 /* errorMessage= */ { "Device orientation didn't settle" }, <lambda>null79 /* supplier */ { orientation }, 80 /* minimumSettleTime= */ 1_000, 81 /* timeoutMs= */ 5_000 82 ) 83 84 /** Uses launcher rect to decide which rotation to apply to match [expectedOrientation]. */ 85 sealed class BaseOrientationRule constructor(private val expectedOrientation: Orientation) : 86 TestWatcher() { 87 startingnull88 override fun starting(description: Description) { 89 setOrientationOverride(expectedOrientation) 90 } 91 finishednull92 override fun finished(description: Description) { 93 clearOrientationOverride() 94 } 95 } 96 97 /** Provides a way to set and clear a rotation override. */ 98 object RotationUtils { 99 private val device: UiDevice = 100 UiDevice.getInstance(InstrumentationRegistry.getInstrumentation()) 101 <lambda>null102 private val launcher: LauncherInstrumentation by lazy { LauncherInstrumentation() } 103 104 /** 105 * Sets device orientation to [expectedOrientation], according to [Rect.orientation] definition. 106 * 107 * Important: call [clearOrientationOverride] after the end of the test. If a single orientation 108 * is needed for the entire test, please use the TestRule [OrientationRule] that automatically 109 * takes care of cleaning the override. Those should be called only when the test needs to 110 * change orientation in the middle. 111 */ setOrientationOverridenull112 fun setOrientationOverride( 113 orientation: Orientation, 114 timeoutDuration: Duration = Duration.ofSeconds(10) 115 ) { 116 val expectedOrientation = 117 if (orientation == NATURAL) device.naturalOrientation else orientation 118 setEnableLauncherRotation(true) 119 if (device.stableOrientation == expectedOrientation) { 120 return 121 } 122 123 // Change orientation might be called soon before the device is unfolded, and lose its 124 // effect after unfold 125 ensureThat( 126 "orientation is $expectedOrientation", 127 timeout = timeoutDuration, 128 ignoreException = true 129 ) { 130 changeOrientation() 131 device.stableOrientation == expectedOrientation 132 } 133 134 log("Rotation override set to ${expectedOrientation.name}") 135 } 136 changeOrientationnull137 private fun changeOrientation() { 138 if (device.isNaturalOrientation) { 139 device.setOrientationLeft() 140 } else { 141 device.setOrientationNatural() 142 } 143 } 144 145 /** returns stable orientation, doesn't necessarily mean orientation needs to happen */ waitForOrientationToSettlenull146 fun waitForOrientationToSettle(): Orientation { 147 return device.stableOrientation 148 } 149 clearOrientationOverridenull150 fun clearOrientationOverride() { 151 device.setOrientationNatural() 152 setEnableLauncherRotation(false) 153 device.unfreezeRotation() 154 waitForOrientationToSettle() 155 log("Rotation override cleared.") 156 } 157 setEnableLauncherRotationnull158 private fun setEnableLauncherRotation(enable: Boolean) { 159 // Launcher is only allowed to enable rotation when the device in test harness mode. 160 if (ActivityManager.isRunningInTestHarness()) { 161 launcher.setEnableRotation(enable) 162 } 163 } 164 lognull165 private fun log(message: String) = Log.d("RotationUtils", message) 166 } 167