1 /* 2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.app; 18 19 import android.annotation.NonNull; 20 import android.annotation.SystemApi; 21 import android.os.Parcel; 22 import android.os.Parcelable; 23 import android.view.Display; 24 25 import androidx.annotation.FloatRange; 26 import androidx.annotation.IntRange; 27 28 import com.android.internal.annotations.Immutable; 29 import com.android.internal.util.Preconditions; 30 31 /** 32 * GameModeConfiguration is the game's platform configuration for a game mode. 33 * <p> 34 * Only the game modes that are enabled by OEMs will have an active configuration, whereas game 35 * modes opted in by the game will not. 36 * 37 * @hide 38 */ 39 @Immutable 40 @SystemApi 41 public final class GameModeConfiguration implements Parcelable { 42 // Default value indicating that no FPS override will be applied as game intervention, or 43 // default to the current display mode's frame rate. 44 public static final int FPS_OVERRIDE_NONE = 0; 45 46 public static final @NonNull Creator<GameModeConfiguration> CREATOR = new Creator<>() { 47 @Override 48 public GameModeConfiguration createFromParcel(Parcel in) { 49 return new GameModeConfiguration(in); 50 } 51 52 @Override 53 public GameModeConfiguration[] newArray(int size) { 54 return new GameModeConfiguration[size]; 55 } 56 }; 57 58 /** 59 * Builder for {@link GameModeConfiguration}. 60 * 61 * @hide 62 */ 63 @SystemApi 64 public static final class Builder { 65 /** Constructs a new Builder for a game mode’s configuration. */ Builder()66 public Builder() { 67 } 68 69 /** Constructs a new builder by copying from an existing game mode configuration. */ Builder(@onNull GameModeConfiguration configuration)70 public Builder(@NonNull GameModeConfiguration configuration) { 71 mFpsOverride = configuration.mFpsOverride; 72 mScalingFactor = configuration.mScalingFactor; 73 } 74 75 /** 76 * Sets the scaling factor used for game resolution downscaling. 77 * <br> 78 * 79 * @param scalingFactor the desired scaling factor ranged from 0.1 to 1.0 inclusively 80 * @throws IllegalArgumentException if the scaling factor is not in range of [0.1, 1.0] 81 */ 82 @NonNull setScalingFactor( @loatRangefrom = 0.1, to = 1.0) float scalingFactor)83 public GameModeConfiguration.Builder setScalingFactor( 84 @FloatRange(from = 0.1, to = 1.0) float scalingFactor) { 85 Preconditions.checkArgument(scalingFactor >= 0.1 && scalingFactor <= 1.0, 86 "Scaling factor should fall between 0.1 and 1.0 (inclusive)"); 87 mScalingFactor = scalingFactor; 88 return this; 89 } 90 91 /** 92 * Sets the FPS override used for game frame rate throttling. 93 * <br> 94 * The list of valid throttled frame rates can be queried by 95 * <ol> 96 * <li>Obtain display modes by calling {@link Display#getSupportedModes} 97 * <li>For each mode, get valid FPS by getting the divisor of the 98 * {@link Display.Mode#getRefreshRate()} that is >= 30, 99 * e.g. when Display.Mode#getRefreshRate() is 120 Hz, the valid FPS 100 * of this mode is 120, 60, 40, 30 101 * <li>Aggregate the valid FPS of each mode to get the full list 102 * </ol> 103 * <br> 104 * 105 * @param fpsOverride the desired non-negative FPS override value, default to 106 * {@link #FPS_OVERRIDE_NONE}. 107 * @throws IllegalArgumentException if the provided value is negative 108 */ 109 @NonNull setFpsOverride(@ntRangefrom = 0) int fpsOverride)110 public GameModeConfiguration.Builder setFpsOverride(@IntRange(from = 0) int fpsOverride) { 111 Preconditions.checkArgument(fpsOverride >= 0, 112 "FPS override should be non-negative"); 113 mFpsOverride = fpsOverride; 114 return this; 115 } 116 117 /** 118 * Builds a GameModeConfiguration. 119 */ 120 @NonNull build()121 public GameModeConfiguration build() { 122 return new GameModeConfiguration(mScalingFactor, mFpsOverride); 123 } 124 125 ; 126 private float mScalingFactor; 127 private int mFpsOverride; 128 } 129 GameModeConfiguration(float scalingFactor, int fpsOverride)130 GameModeConfiguration(float scalingFactor, int fpsOverride) { 131 this.mScalingFactor = scalingFactor; 132 this.mFpsOverride = fpsOverride; 133 } 134 GameModeConfiguration(Parcel in)135 GameModeConfiguration(Parcel in) { 136 this.mScalingFactor = in.readFloat(); 137 this.mFpsOverride = in.readInt(); 138 } 139 140 @Override describeContents()141 public int describeContents() { 142 return 0; 143 } 144 145 @Override writeToParcel(@onNull Parcel dest, int flags)146 public void writeToParcel(@NonNull Parcel dest, int flags) { 147 dest.writeFloat(mScalingFactor); 148 dest.writeInt(mFpsOverride); 149 } 150 151 /** 152 * Gets the scaling factor used for game resolution downscaling. 153 */ getScalingFactor()154 public float getScalingFactor() { 155 return mScalingFactor; 156 } 157 158 /** 159 * Gets the FPS override used for frame rate throttling. 160 */ getFpsOverride()161 public int getFpsOverride() { 162 return mFpsOverride; 163 } 164 165 @Override equals(Object obj)166 public boolean equals(Object obj) { 167 if (obj == this) { 168 return true; 169 } 170 if (!(obj instanceof GameModeConfiguration)) { 171 return false; 172 } 173 GameModeConfiguration config = (GameModeConfiguration) obj; 174 return config.mFpsOverride == this.mFpsOverride 175 && config.mScalingFactor == this.mScalingFactor; 176 } 177 178 @Override hashCode()179 public int hashCode() { 180 int result = 7; 181 result = 31 * result + mFpsOverride; 182 result = 31 * result + Float.floatToIntBits(mScalingFactor); 183 return result; 184 } 185 186 private final float mScalingFactor; 187 private final int mFpsOverride; 188 } 189