Searched defs:spot (Results 1 – 1 of 1) sorted by relevance
116 Spot* spot = getSpot(id, mLocked.displaySpots); in setSpots() local145 Spot* spot = spots[i]; in getSpot() local158 Spot* spot = removeFirstFadingSpotLocked(spots); in createAndAddSpotLocked() local176 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked() local184 Spot* spot = spots[i]; in removeFirstFadingSpotLocked() local193 void TouchSpotController::releaseSpotLocked(Spot* spot) REQUIRES(mLock) { in releaseSpotLocked()202 void TouchSpotController::fadeOutAndReleaseSpotLocked(Spot* spot) REQUIRES(mLock) { in fadeOutAndReleaseSpotLocked()212 Spot* spot = mLocked.displaySpots[i]; in fadeOutAndReleaseAllSpotsLocked() local243 Spot* spot = mLocked.displaySpots[i]; in doFadingAnimationLocked() local286 for (const auto& spot : mLocked.displaySpots) { in dump() local