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Searched defs:stateIt (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchedWindow.cpp51 const auto stateIt = mDeviceStates.find(deviceId); in hasHoveringPointers() local
61 auto stateIt = mDeviceStates.find(deviceId); in clearHoveringPointers() local
73 const auto stateIt = mDeviceStates.find(deviceId); in hasHoveringPointer() local
126 const auto stateIt = mDeviceStates.find(deviceId); in hasTouchingPointer() local
135 const auto stateIt = mDeviceStates.find(deviceId); in getTouchingPointers() local
152 const auto stateIt = mDeviceStates.find(deviceId); in removeTouchingPointers() local
196 const auto stateIt = mDeviceStates.find(deviceId); in hasPilferingPointers() local
215 const auto stateIt = mDeviceStates.find(deviceId); in getPilferingPointers() local
233 const auto stateIt = mDeviceStates.find(deviceId); in getDownTimeInTarget() local
251 const auto stateIt = mDeviceStates.find(deviceId); in removeAllTouchingPointersForDevice() local
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DInputDispatcher.cpp5798 auto stateIt = mTouchStatesByDisplay.find(displayId); in findTouchedForegroundWindowLocked() local
/frameworks/av/media/module/libmediatranscoding/
DTranscodingUidPolicy.cpp116 auto stateIt = mStateUidMap.find(it->second); in unregisterMonitorUid() local
192 for (auto stateIt = mStateUidMap.begin(); stateIt != mStateUidMap.end(); stateIt++) { in updateTopUid_l() local