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Searched defs:texName (Results 1 – 14 of 14) sorted by relevance

/frameworks/native/cmds/flatland/
DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit()
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
DMain.cpp403 GLuint texName; in setUp() local
/frameworks/base/graphics/java/android/graphics/
DSurfaceTexture.java144 public SurfaceTexture(int texName) { in SurfaceTexture()
165 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture()
361 public void attachToGLContext(int texName) { in attachToGLContext()
518 private native void nativeInit(boolean isDetached, int texName, in nativeInit()
530 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext()
/frameworks/av/cmds/screenrecord/
DProgram.cpp203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit()
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles()
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp30 TextureRenderer::TextureRenderer(GLuint texName, in TextureRenderer()
/frameworks/base/native/android/
Dsurface_texture.cpp26 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) { in ASurfaceTexture_attachToGLContext()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp84 for (uint32_t texName : mTexNames) { in ~RenderEngineTest() local
414 uint32_t texName; in fillColor() local
808 uint32_t texName; in fillRedBufferTextureTransform() local
857 uint32_t texName; in fillRedBufferWithPremultiplyAlpha() local
896 uint32_t texName; in fillRedBufferWithoutPremultiplyAlpha() local
1252 uint32_t texName; in TEST_F() local
1454 uint32_t texName = layer.source.buffer.textureName; in TEST_F() local
DRenderEngineThreadedTest.cpp54 uint32_t texName; in TEST_F() local
60 uint32_t texName; in TEST_F() local
/frameworks/av/media/libstagefright/renderfright/threaded/
DRenderEngineThreaded.cpp178 void RenderEngineThreaded::bindExternalTextureImage(uint32_t texName, const Image& image) { in bindExternalTextureImage()
194 status_t RenderEngineThreaded::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp612 void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) { in bindExternalTextureImage()
623 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer()
1661 bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) { in isTextureNameKnownForTesting()
1666 std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) { in getBufferIdForTextureNameForTesting()
/frameworks/base/rs/java/android/renderscript/
DProgram.java359 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture()
/frameworks/native/libs/nativedisplay/surfacetexture/
Dsurface_texture.cpp155 int ASurfaceTexture_routeAttachToGLContext(ASurfaceTexture* st, uint32_t texName) { in ASurfaceTexture_routeAttachToGLContext()
/frameworks/base/core/jni/
Dandroid_graphics_SurfaceTexture.cpp260 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init()
/frameworks/base/tools/aapt2/integration-tests/CommandTests/
Dandroid-33.jarAndroidManifest.xml META-INF/ META-INF/MANIFEST.MF NOTICES/ NOTICES/libcore ...