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Searched defs:touchedWindow (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DTouchState.cpp102 TouchedWindow touchedWindow; in addOrUpdateWindow() local
123 TouchedWindow touchedWindow; in addHoveringPointerToWindow() local
283 const TouchedWindow& touchedWindow = windows[i]; in dump() local
DInputDispatcher.cpp720 TouchedWindow touchedWindow; in getHoveringWindowsLocked() local
728 TouchedWindow touchedWindow; in getHoveringWindowsLocked() local
796 for (const TouchedWindow& touchedWindow : touchState.windows) { in shouldSplitTouch() local
1438 ui::LogicalDisplayId displayId, const sp<WindowInfoHandle>& touchedWindow, in findOutsideTargetsLocked()
2659 const TouchedWindow& touchedWindow = in findTouchedWindowTargetsLocked() local
2720 for (const TouchedWindow& touchedWindow : hoveringWindows) { in findTouchedWindowTargetsLocked() local
2731 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked() local
2772 for (const TouchedWindow& touchedWindow : tempTouchState.windows) { in findTouchedWindowTargetsLocked() local
4121 for (const auto& touchedWindow : touchState.windows) { in synthesizeCancelationEventsForAllConnectionsLocked() local
5400 TouchedWindow& touchedWindow = state.windows[i]; in setInputWindowsLocked() local
/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp9370 void touchAndAssertPositions(sp<FakeWindowHandle> touchedWindow, int32_t action, in touchAndAssertPositions()