1 /*
2 **
3 ** Copyright 2022, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 ** http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17
18 #define LOG_TAG "AudioFlinger::PatchCommandThread"
19 //#define LOG_NDEBUG 0
20
21 #include "PatchCommandThread.h"
22
23 #include <utils/Log.h>
24
25 namespace android {
26
27 constexpr char kPatchCommandThreadName[] = "AudioFlinger_PatchCommandThread";
28
~PatchCommandThread()29 PatchCommandThread::~PatchCommandThread() {
30 exit();
31
32 audio_utils::lock_guard _l(mutex());
33 mCommands.clear();
34 }
35
onFirstRef()36 void PatchCommandThread::onFirstRef() {
37 run(kPatchCommandThreadName, ANDROID_PRIORITY_AUDIO);
38 }
39
addListener(const sp<PatchCommandListener> & listener)40 void PatchCommandThread::addListener(const sp<PatchCommandListener>& listener) {
41 ALOGV("%s add listener %p", __func__, static_cast<void*>(listener.get()));
42 audio_utils::lock_guard _l(listenerMutex());
43 mListeners.emplace_back(listener);
44 }
45
createAudioPatch(audio_patch_handle_t handle,const IAfPatchPanel::Patch & patch)46 void PatchCommandThread::createAudioPatch(audio_patch_handle_t handle,
47 const IAfPatchPanel::Patch& patch) {
48 ALOGV("%s handle %d mHalHandle %d num sinks %d device sink %08x",
49 __func__, handle, patch.mHalHandle,
50 patch.mAudioPatch.num_sinks,
51 patch.mAudioPatch.num_sinks > 0 ? patch.mAudioPatch.sinks[0].ext.device.type : 0);
52
53 createAudioPatchCommand(handle, patch);
54 }
55
releaseAudioPatch(audio_patch_handle_t handle)56 void PatchCommandThread::releaseAudioPatch(audio_patch_handle_t handle) {
57 ALOGV("%s", __func__);
58 releaseAudioPatchCommand(handle);
59 }
60
updateAudioPatch(audio_patch_handle_t oldHandle,audio_patch_handle_t newHandle,const IAfPatchPanel::Patch & patch)61 void PatchCommandThread::updateAudioPatch(audio_patch_handle_t oldHandle,
62 audio_patch_handle_t newHandle, const IAfPatchPanel::Patch& patch) {
63 ALOGV("%s handle %d mHalHandle %d num sinks %d device sink %08x",
64 __func__, oldHandle, patch.mHalHandle,
65 patch.mAudioPatch.num_sinks,
66 patch.mAudioPatch.num_sinks > 0 ? patch.mAudioPatch.sinks[0].ext.device.type : 0);
67
68 updateAudioPatchCommand(oldHandle, newHandle, patch);
69 }
70
threadLoop()71 bool PatchCommandThread::threadLoop()
72 {
73 audio_utils::unique_lock _l(mutex());
74
75 while (!exitPending()) {
76 while (!mCommands.empty() && !exitPending()) {
77 const sp<Command> command = mCommands.front();
78 mCommands.pop_front();
79 _l.unlock();
80
81 std::vector<wp<PatchCommandListener>> listenersCopy;
82 {
83 audio_utils::lock_guard _ll(listenerMutex());
84 listenersCopy = mListeners;
85 }
86
87 switch (command->mCommand) {
88 case CREATE_AUDIO_PATCH: {
89 const auto data = (CreateAudioPatchData*) command->mData.get();
90 ALOGV("%s processing create audio patch handle %d",
91 __func__,
92 data->mHandle);
93
94 for (const auto& listener : listenersCopy) {
95 auto spListener = listener.promote();
96 if (spListener) {
97 spListener->onCreateAudioPatch(data->mHandle, data->mPatch);
98 }
99 }
100 }
101 break;
102 case RELEASE_AUDIO_PATCH: {
103 const auto data = (ReleaseAudioPatchData*) command->mData.get();
104 ALOGV("%s processing release audio patch handle %d",
105 __func__,
106 data->mHandle);
107
108 for (const auto& listener : listenersCopy) {
109 auto spListener = listener.promote();
110 if (spListener) {
111 spListener->onReleaseAudioPatch(data->mHandle);
112 }
113 }
114 }
115 break;
116 case UPDATE_AUDIO_PATCH: {
117 const auto data = (UpdateAudioPatchData*) command->mData.get();
118 ALOGV("%s processing update audio patch old handle %d new handle %d",
119 __func__,
120 data->mOldHandle, data->mNewHandle);
121
122 for (const auto& listener : listenersCopy) {
123 auto spListener = listener.promote();
124 if (spListener) {
125 spListener->onUpdateAudioPatch(data->mOldHandle,
126 data->mNewHandle, data->mPatch);
127 }
128 }
129 }
130 break;
131 default:
132 ALOGW("%s unknown command %d", __func__, command->mCommand);
133 break;
134 }
135 _l.lock();
136 }
137
138 // At this stage we have either an empty command queue or the first command in the queue
139 // has a finite delay. So unless we are exiting it is safe to wait.
140 if (!exitPending()) {
141 ALOGV("%s going to sleep", __func__);
142 mWaitWorkCV.wait(_l);
143 }
144 }
145 return false;
146 }
147
sendCommand(const sp<Command> & command)148 void PatchCommandThread::sendCommand(const sp<Command>& command) {
149 audio_utils::lock_guard _l(mutex());
150 mCommands.emplace_back(command);
151 mWaitWorkCV.notify_one();
152 }
153
createAudioPatchCommand(audio_patch_handle_t handle,const IAfPatchPanel::Patch & patch)154 void PatchCommandThread::createAudioPatchCommand(
155 audio_patch_handle_t handle, const IAfPatchPanel::Patch& patch) {
156 auto command = sp<Command>::make(CREATE_AUDIO_PATCH,
157 new CreateAudioPatchData(handle, patch));
158 ALOGV("%s adding create patch handle %d mHalHandle %d.",
159 __func__,
160 handle,
161 patch.mHalHandle);
162 sendCommand(command);
163 }
164
releaseAudioPatchCommand(audio_patch_handle_t handle)165 void PatchCommandThread::releaseAudioPatchCommand(audio_patch_handle_t handle) {
166 sp<Command> command =
167 sp<Command>::make(RELEASE_AUDIO_PATCH, new ReleaseAudioPatchData(handle));
168 ALOGV("%s adding release patch", __func__);
169 sendCommand(command);
170 }
171
updateAudioPatchCommand(audio_patch_handle_t oldHandle,audio_patch_handle_t newHandle,const IAfPatchPanel::Patch & patch)172 void PatchCommandThread::updateAudioPatchCommand(
173 audio_patch_handle_t oldHandle, audio_patch_handle_t newHandle,
174 const IAfPatchPanel::Patch& patch) {
175 sp<Command> command = sp<Command>::make(UPDATE_AUDIO_PATCH,
176 new UpdateAudioPatchData(oldHandle, newHandle, patch));
177 ALOGV("%s adding update patch old handle %d new handle %d mHalHandle %d.",
178 __func__, oldHandle, newHandle, patch.mHalHandle);
179 sendCommand(command);
180 }
181
exit()182 void PatchCommandThread::exit() {
183 ALOGV("%s", __func__);
184 {
185 audio_utils::lock_guard _l(mutex());
186 requestExit();
187 mWaitWorkCV.notify_one();
188 }
189 // Note that we can call it from the thread loop if all other references have been released
190 // but it will safely return WOULD_BLOCK in this case
191 requestExitAndWait();
192 }
193
194 } // namespace android
195