1 /*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // #define LOG_NDEBUG 0
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 #undef LOG_TAG
20 #define LOG_TAG "SurfaceFlinger"
21
22 #include <numeric>
23 #include <optional>
24
25 #include <common/FlagManager.h>
26 #include <ftl/small_map.h>
27 #include <gui/TraceUtils.h>
28 #include <ui/DisplayMap.h>
29 #include <ui/FloatRect.h>
30
31 #include "DisplayHardware/HWC2.h"
32 #include "DisplayHardware/Hal.h"
33 #include "Layer.h" // eFrameRateSelectionPriority constants
34 #include "LayerLog.h"
35 #include "LayerSnapshotBuilder.h"
36 #include "TimeStats/TimeStats.h"
37 #include "Tracing/TransactionTracing.h"
38
39 namespace android::surfaceflinger::frontend {
40
41 using namespace ftl::flag_operators;
42
43 namespace {
44
getMaxDisplayBounds(const DisplayInfos & displays)45 FloatRect getMaxDisplayBounds(const DisplayInfos& displays) {
46 const ui::Size maxSize = [&displays] {
47 if (displays.empty()) return ui::Size{5000, 5000};
48
49 return std::accumulate(displays.begin(), displays.end(), ui::kEmptySize,
50 [](ui::Size size, const auto& pair) -> ui::Size {
51 const auto& display = pair.second;
52 return {std::max(size.getWidth(), display.info.logicalWidth),
53 std::max(size.getHeight(), display.info.logicalHeight)};
54 });
55 }();
56
57 // Ignore display bounds for now since they will be computed later. Use a large Rect bound
58 // to ensure it's bigger than an actual display will be.
59 const float xMax = static_cast<float>(maxSize.getWidth()) * 10.f;
60 const float yMax = static_cast<float>(maxSize.getHeight()) * 10.f;
61
62 return {-xMax, -yMax, xMax, yMax};
63 }
64
65 // Applies the given transform to the region, while protecting against overflows caused by any
66 // offsets. If applying the offset in the transform to any of the Rects in the region would result
67 // in an overflow, they are not added to the output Region.
transformTouchableRegionSafely(const ui::Transform & t,const Region & r,const std::string & debugWindowName)68 Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r,
69 const std::string& debugWindowName) {
70 // Round the translation using the same rounding strategy used by ui::Transform.
71 const auto tx = static_cast<int32_t>(t.tx() + 0.5);
72 const auto ty = static_cast<int32_t>(t.ty() + 0.5);
73
74 ui::Transform transformWithoutOffset = t;
75 transformWithoutOffset.set(0.f, 0.f);
76
77 const Region transformed = transformWithoutOffset.transform(r);
78
79 // Apply the translation to each of the Rects in the region while discarding any that overflow.
80 Region ret;
81 for (const auto& rect : transformed) {
82 Rect newRect;
83 if (__builtin_add_overflow(rect.left, tx, &newRect.left) ||
84 __builtin_add_overflow(rect.top, ty, &newRect.top) ||
85 __builtin_add_overflow(rect.right, tx, &newRect.right) ||
86 __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) {
87 ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.",
88 debugWindowName.c_str());
89 continue;
90 }
91 ret.orSelf(newRect);
92 }
93 return ret;
94 }
95
96 /*
97 * We don't want to send the layer's transform to input, but rather the
98 * parent's transform. This is because Layer's transform is
99 * information about how the buffer is placed on screen. The parent's
100 * transform makes more sense to send since it's information about how the
101 * layer is placed on screen. This transform is used by input to determine
102 * how to go from screen space back to window space.
103 */
getInputTransform(const LayerSnapshot & snapshot)104 ui::Transform getInputTransform(const LayerSnapshot& snapshot) {
105 if (!snapshot.hasBufferOrSidebandStream()) {
106 return snapshot.geomLayerTransform;
107 }
108 return snapshot.parentTransform;
109 }
110
111 /**
112 * Returns the bounds used to fill the input frame and the touchable region.
113 *
114 * Similar to getInputTransform, we need to update the bounds to include the transform.
115 * This is because bounds don't include the buffer transform, where the input assumes
116 * that's already included.
117 */
getInputBounds(const LayerSnapshot & snapshot,bool fillParentBounds)118 std::pair<FloatRect, bool> getInputBounds(const LayerSnapshot& snapshot, bool fillParentBounds) {
119 FloatRect inputBounds = snapshot.croppedBufferSize.toFloatRect();
120 if (snapshot.hasBufferOrSidebandStream() && snapshot.croppedBufferSize.isValid() &&
121 snapshot.localTransform.getType() != ui::Transform::IDENTITY) {
122 inputBounds = snapshot.localTransform.transform(inputBounds);
123 }
124
125 bool inputBoundsValid = snapshot.croppedBufferSize.isValid();
126 if (!inputBoundsValid) {
127 /**
128 * Input bounds are based on the layer crop or buffer size. But if we are using
129 * the layer bounds as the input bounds (replaceTouchableRegionWithCrop flag) then
130 * we can use the parent bounds as the input bounds if the layer does not have buffer
131 * or a crop. We want to unify this logic but because of compat reasons we cannot always
132 * use the parent bounds. A layer without a buffer can get input. So when a window is
133 * initially added, its touchable region can fill its parent layer bounds and that can
134 * have negative consequences.
135 */
136 inputBounds = fillParentBounds ? snapshot.geomLayerBounds : FloatRect{};
137 }
138
139 // Clamp surface inset to the input bounds.
140 const float inset = static_cast<float>(snapshot.inputInfo.surfaceInset);
141 const float xSurfaceInset = std::clamp(inset, 0.f, inputBounds.getWidth() / 2.f);
142 const float ySurfaceInset = std::clamp(inset, 0.f, inputBounds.getHeight() / 2.f);
143
144 // Apply the insets to the input bounds.
145 inputBounds.left += xSurfaceInset;
146 inputBounds.top += ySurfaceInset;
147 inputBounds.right -= xSurfaceInset;
148 inputBounds.bottom -= ySurfaceInset;
149 return {inputBounds, inputBoundsValid};
150 }
151
getInputBoundsInDisplaySpace(const LayerSnapshot & snapshot,const FloatRect & insetBounds,const ui::Transform & screenToDisplay)152 Rect getInputBoundsInDisplaySpace(const LayerSnapshot& snapshot, const FloatRect& insetBounds,
153 const ui::Transform& screenToDisplay) {
154 // InputDispatcher works in the display device's coordinate space. Here, we calculate the
155 // frame and transform used for the layer, which determines the bounds and the coordinate space
156 // within which the layer will receive input.
157
158 // Coordinate space definitions:
159 // - display: The display device's coordinate space. Correlates to pixels on the display.
160 // - screen: The post-rotation coordinate space for the display, a.k.a. logical display space.
161 // - layer: The coordinate space of this layer.
162 // - input: The coordinate space in which this layer will receive input events. This could be
163 // different than layer space if a surfaceInset is used, which changes the origin
164 // of the input space.
165
166 // Crop the input bounds to ensure it is within the parent's bounds.
167 const FloatRect croppedInsetBoundsInLayer = snapshot.geomLayerBounds.intersect(insetBounds);
168
169 const ui::Transform layerToScreen = getInputTransform(snapshot);
170 const ui::Transform layerToDisplay = screenToDisplay * layerToScreen;
171
172 return Rect{layerToDisplay.transform(croppedInsetBoundsInLayer)};
173 }
174
fillInputFrameInfo(gui::WindowInfo & info,const ui::Transform & screenToDisplay,const LayerSnapshot & snapshot)175 void fillInputFrameInfo(gui::WindowInfo& info, const ui::Transform& screenToDisplay,
176 const LayerSnapshot& snapshot) {
177 auto [inputBounds, inputBoundsValid] = getInputBounds(snapshot, /*fillParentBounds=*/false);
178 if (!inputBoundsValid) {
179 info.touchableRegion.clear();
180 }
181
182 info.frame = getInputBoundsInDisplaySpace(snapshot, inputBounds, screenToDisplay);
183
184 ui::Transform inputToLayer;
185 inputToLayer.set(inputBounds.left, inputBounds.top);
186 const ui::Transform layerToScreen = getInputTransform(snapshot);
187 const ui::Transform inputToDisplay = screenToDisplay * layerToScreen * inputToLayer;
188
189 // InputDispatcher expects a display-to-input transform.
190 info.transform = inputToDisplay.inverse();
191
192 // The touchable region is specified in the input coordinate space. Change it to display space.
193 info.touchableRegion =
194 transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, snapshot.name);
195 }
196
handleDropInputMode(LayerSnapshot & snapshot,const LayerSnapshot & parentSnapshot)197 void handleDropInputMode(LayerSnapshot& snapshot, const LayerSnapshot& parentSnapshot) {
198 if (snapshot.inputInfo.inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL)) {
199 return;
200 }
201
202 // Check if we need to drop input unconditionally
203 const gui::DropInputMode dropInputMode = snapshot.dropInputMode;
204 if (dropInputMode == gui::DropInputMode::ALL) {
205 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT;
206 ALOGV("Dropping input for %s as requested by policy.", snapshot.name.c_str());
207 return;
208 }
209
210 // Check if we need to check if the window is obscured by parent
211 if (dropInputMode != gui::DropInputMode::OBSCURED) {
212 return;
213 }
214
215 // Check if the parent has set an alpha on the layer
216 if (parentSnapshot.color.a != 1.0_hf) {
217 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT;
218 ALOGV("Dropping input for %s as requested by policy because alpha=%f",
219 snapshot.name.c_str(), static_cast<float>(parentSnapshot.color.a));
220 }
221
222 // Check if the parent has cropped the buffer
223 Rect bufferSize = snapshot.croppedBufferSize;
224 if (!bufferSize.isValid()) {
225 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED;
226 return;
227 }
228
229 // Screenbounds are the layer bounds cropped by parents, transformed to screenspace.
230 // To check if the layer has been cropped, we take the buffer bounds, apply the local
231 // layer crop and apply the same set of transforms to move to screenspace. If the bounds
232 // match then the layer has not been cropped by its parents.
233 Rect bufferInScreenSpace(snapshot.geomLayerTransform.transform(bufferSize));
234 bool croppedByParent = bufferInScreenSpace != Rect{snapshot.transformedBounds};
235
236 if (croppedByParent) {
237 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT;
238 ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent",
239 snapshot.name.c_str());
240 } else {
241 // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop
242 // input if the window is obscured. This check should be done in surfaceflinger but the
243 // logic currently resides in inputflinger. So pass the if_obscured check to input to only
244 // drop input events if the window is obscured.
245 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED;
246 }
247 }
248
getBlendMode(const LayerSnapshot & snapshot,const RequestedLayerState & requested)249 auto getBlendMode(const LayerSnapshot& snapshot, const RequestedLayerState& requested) {
250 auto blendMode = Hwc2::IComposerClient::BlendMode::NONE;
251 if (snapshot.alpha != 1.0f || !snapshot.isContentOpaque()) {
252 blendMode = requested.premultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED
253 : Hwc2::IComposerClient::BlendMode::COVERAGE;
254 }
255 return blendMode;
256 }
257
updateVisibility(LayerSnapshot & snapshot,bool visible)258 void updateVisibility(LayerSnapshot& snapshot, bool visible) {
259 if (snapshot.isVisible != visible) {
260 snapshot.changes |= RequestedLayerState::Changes::Visibility;
261 }
262 snapshot.isVisible = visible;
263
264 // TODO(b/238781169) we are ignoring this compat for now, since we will have
265 // to remove any optimization based on visibility.
266
267 // For compatibility reasons we let layers which can receive input
268 // receive input before they have actually submitted a buffer. Because
269 // of this we use canReceiveInput instead of isVisible to check the
270 // policy-visibility, ignoring the buffer state. However for layers with
271 // hasInputInfo()==false we can use the real visibility state.
272 // We are just using these layers for occlusion detection in
273 // InputDispatcher, and obviously if they aren't visible they can't occlude
274 // anything.
275 const bool visibleForInput =
276 snapshot.hasInputInfo() ? snapshot.canReceiveInput() : snapshot.isVisible;
277 snapshot.inputInfo.setInputConfig(gui::WindowInfo::InputConfig::NOT_VISIBLE, !visibleForInput);
278 LLOGV(snapshot.sequence, "updating visibility %s %s", visible ? "true" : "false",
279 snapshot.getDebugString().c_str());
280 }
281
needsInputInfo(const LayerSnapshot & snapshot,const RequestedLayerState & requested)282 bool needsInputInfo(const LayerSnapshot& snapshot, const RequestedLayerState& requested) {
283 if (requested.potentialCursor) {
284 return false;
285 }
286
287 if (snapshot.inputInfo.token != nullptr) {
288 return true;
289 }
290
291 if (snapshot.hasBufferOrSidebandStream()) {
292 return true;
293 }
294
295 return requested.windowInfoHandle &&
296 requested.windowInfoHandle->getInfo()->inputConfig.test(
297 gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
298 }
299
updateMetadata(LayerSnapshot & snapshot,const RequestedLayerState & requested,const LayerSnapshotBuilder::Args & args)300 void updateMetadata(LayerSnapshot& snapshot, const RequestedLayerState& requested,
301 const LayerSnapshotBuilder::Args& args) {
302 snapshot.metadata.clear();
303 for (const auto& [key, mandatory] : args.supportedLayerGenericMetadata) {
304 auto compatIter = args.genericLayerMetadataKeyMap.find(key);
305 if (compatIter == std::end(args.genericLayerMetadataKeyMap)) {
306 continue;
307 }
308 const uint32_t id = compatIter->second;
309 auto it = requested.metadata.mMap.find(id);
310 if (it == std::end(requested.metadata.mMap)) {
311 continue;
312 }
313
314 snapshot.metadata.emplace(key,
315 compositionengine::GenericLayerMetadataEntry{mandatory,
316 it->second});
317 }
318 }
319
clearChanges(LayerSnapshot & snapshot)320 void clearChanges(LayerSnapshot& snapshot) {
321 snapshot.changes.clear();
322 snapshot.clientChanges = 0;
323 snapshot.contentDirty = false;
324 snapshot.hasReadyFrame = false;
325 snapshot.sidebandStreamHasFrame = false;
326 snapshot.surfaceDamage.clear();
327 }
328
329 // TODO (b/259407931): Remove.
getPrimaryDisplayRotationFlags(const ui::DisplayMap<ui::LayerStack,frontend::DisplayInfo> & displays)330 uint32_t getPrimaryDisplayRotationFlags(
331 const ui::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& displays) {
332 for (auto& [_, display] : displays) {
333 if (display.isPrimary) {
334 return display.rotationFlags;
335 }
336 }
337 return 0;
338 }
339
340 } // namespace
341
getRootSnapshot()342 LayerSnapshot LayerSnapshotBuilder::getRootSnapshot() {
343 LayerSnapshot snapshot;
344 snapshot.path = LayerHierarchy::TraversalPath::ROOT;
345 snapshot.changes = ftl::Flags<RequestedLayerState::Changes>();
346 snapshot.clientChanges = 0;
347 snapshot.isHiddenByPolicyFromParent = false;
348 snapshot.isHiddenByPolicyFromRelativeParent = false;
349 snapshot.parentTransform.reset();
350 snapshot.geomLayerTransform.reset();
351 snapshot.geomInverseLayerTransform.reset();
352 snapshot.geomLayerBounds = getMaxDisplayBounds({});
353 snapshot.roundedCorner = RoundedCornerState();
354 snapshot.stretchEffect = {};
355 snapshot.outputFilter.layerStack = ui::DEFAULT_LAYER_STACK;
356 snapshot.outputFilter.toInternalDisplay = false;
357 snapshot.isSecure = false;
358 snapshot.color.a = 1.0_hf;
359 snapshot.colorTransformIsIdentity = true;
360 snapshot.shadowSettings.length = 0.f;
361 snapshot.layerMetadata.mMap.clear();
362 snapshot.relativeLayerMetadata.mMap.clear();
363 snapshot.inputInfo.touchOcclusionMode = gui::TouchOcclusionMode::BLOCK_UNTRUSTED;
364 snapshot.dropInputMode = gui::DropInputMode::NONE;
365 snapshot.trustedOverlay = gui::TrustedOverlay::UNSET;
366 snapshot.gameMode = gui::GameMode::Unsupported;
367 snapshot.frameRate = {};
368 snapshot.fixedTransformHint = ui::Transform::ROT_INVALID;
369 snapshot.ignoreLocalTransform = false;
370 return snapshot;
371 }
372
LayerSnapshotBuilder()373 LayerSnapshotBuilder::LayerSnapshotBuilder() {}
374
LayerSnapshotBuilder(Args args)375 LayerSnapshotBuilder::LayerSnapshotBuilder(Args args) : LayerSnapshotBuilder() {
376 args.forceUpdate = ForceUpdateFlags::ALL;
377 updateSnapshots(args);
378 }
379
tryFastUpdate(const Args & args)380 bool LayerSnapshotBuilder::tryFastUpdate(const Args& args) {
381 const bool forceUpdate = args.forceUpdate != ForceUpdateFlags::NONE;
382
383 if (args.layerLifecycleManager.getGlobalChanges().get() == 0 && !forceUpdate &&
384 !args.displayChanges) {
385 return true;
386 }
387
388 // There are only content changes which do not require any child layer snapshots to be updated.
389 ALOGV("%s", __func__);
390 ATRACE_NAME("FastPath");
391
392 uint32_t primaryDisplayRotationFlags = getPrimaryDisplayRotationFlags(args.displays);
393 if (forceUpdate || args.displayChanges) {
394 for (auto& snapshot : mSnapshots) {
395 const RequestedLayerState* requested =
396 args.layerLifecycleManager.getLayerFromId(snapshot->path.id);
397 if (!requested) continue;
398 snapshot->merge(*requested, forceUpdate, args.displayChanges, args.forceFullDamage,
399 primaryDisplayRotationFlags);
400 }
401 return false;
402 }
403
404 // Walk through all the updated requested layer states and update the corresponding snapshots.
405 for (const RequestedLayerState* requested : args.layerLifecycleManager.getChangedLayers()) {
406 auto range = mIdToSnapshots.equal_range(requested->id);
407 for (auto it = range.first; it != range.second; it++) {
408 it->second->merge(*requested, forceUpdate, args.displayChanges, args.forceFullDamage,
409 primaryDisplayRotationFlags);
410 }
411 }
412
413 if ((args.layerLifecycleManager.getGlobalChanges().get() &
414 ~(RequestedLayerState::Changes::Content | RequestedLayerState::Changes::Buffer).get()) !=
415 0) {
416 // We have changes that require us to walk the hierarchy and update child layers.
417 // No fast path for you.
418 return false;
419 }
420 return true;
421 }
422
updateSnapshots(const Args & args)423 void LayerSnapshotBuilder::updateSnapshots(const Args& args) {
424 ATRACE_NAME("UpdateSnapshots");
425 LayerSnapshot rootSnapshot = args.rootSnapshot;
426 if (args.parentCrop) {
427 rootSnapshot.geomLayerBounds = *args.parentCrop;
428 } else if (args.forceUpdate == ForceUpdateFlags::ALL || args.displayChanges) {
429 rootSnapshot.geomLayerBounds = getMaxDisplayBounds(args.displays);
430 }
431 if (args.displayChanges) {
432 rootSnapshot.changes = RequestedLayerState::Changes::AffectsChildren |
433 RequestedLayerState::Changes::Geometry;
434 }
435 if (args.forceUpdate == ForceUpdateFlags::HIERARCHY) {
436 rootSnapshot.changes |=
437 RequestedLayerState::Changes::Hierarchy | RequestedLayerState::Changes::Visibility;
438 rootSnapshot.clientChanges |= layer_state_t::eReparent;
439 }
440
441 for (auto& snapshot : mSnapshots) {
442 if (snapshot->reachablilty == LayerSnapshot::Reachablilty::Reachable) {
443 snapshot->reachablilty = LayerSnapshot::Reachablilty::Unreachable;
444 }
445 }
446
447 LayerHierarchy::TraversalPath root = LayerHierarchy::TraversalPath::ROOT;
448 if (args.root.getLayer()) {
449 // The hierarchy can have a root layer when used for screenshots otherwise, it will have
450 // multiple children.
451 LayerHierarchy::ScopedAddToTraversalPath addChildToPath(root, args.root.getLayer()->id,
452 LayerHierarchy::Variant::Attached);
453 updateSnapshotsInHierarchy(args, args.root, root, rootSnapshot, /*depth=*/0);
454 } else {
455 for (auto& [childHierarchy, variant] : args.root.mChildren) {
456 LayerHierarchy::ScopedAddToTraversalPath addChildToPath(root,
457 childHierarchy->getLayer()->id,
458 variant);
459 updateSnapshotsInHierarchy(args, *childHierarchy, root, rootSnapshot, /*depth=*/0);
460 }
461 }
462
463 // Update touchable region crops outside the main update pass. This is because a layer could be
464 // cropped by any other layer and it requires both snapshots to be updated.
465 updateTouchableRegionCrop(args);
466
467 const bool hasUnreachableSnapshots = sortSnapshotsByZ(args);
468
469 // Destroy unreachable snapshots for clone layers. And destroy snapshots for non-clone
470 // layers if the layer have been destroyed.
471 // TODO(b/238781169) consider making clone layer ids stable as well
472 if (!hasUnreachableSnapshots && args.layerLifecycleManager.getDestroyedLayers().empty()) {
473 return;
474 }
475
476 std::unordered_set<uint32_t> destroyedLayerIds;
477 for (auto& destroyedLayer : args.layerLifecycleManager.getDestroyedLayers()) {
478 destroyedLayerIds.insert(destroyedLayer->id);
479 }
480
481 auto it = mSnapshots.begin();
482 while (it < mSnapshots.end()) {
483 auto& traversalPath = it->get()->path;
484 const bool unreachable =
485 it->get()->reachablilty == LayerSnapshot::Reachablilty::Unreachable;
486 const bool isClone = traversalPath.isClone();
487 const bool layerIsDestroyed =
488 destroyedLayerIds.find(traversalPath.id) != destroyedLayerIds.end();
489 const bool destroySnapshot = (unreachable && isClone) || layerIsDestroyed;
490
491 if (!destroySnapshot) {
492 it++;
493 continue;
494 }
495
496 mPathToSnapshot.erase(traversalPath);
497
498 auto range = mIdToSnapshots.equal_range(traversalPath.id);
499 auto matchingSnapshot =
500 std::find_if(range.first, range.second, [&traversalPath](auto& snapshotWithId) {
501 return snapshotWithId.second->path == traversalPath;
502 });
503 mIdToSnapshots.erase(matchingSnapshot);
504 mNeedsTouchableRegionCrop.erase(traversalPath);
505 mSnapshots.back()->globalZ = it->get()->globalZ;
506 std::iter_swap(it, mSnapshots.end() - 1);
507 mSnapshots.erase(mSnapshots.end() - 1);
508 }
509 }
510
update(const Args & args)511 void LayerSnapshotBuilder::update(const Args& args) {
512 for (auto& snapshot : mSnapshots) {
513 clearChanges(*snapshot);
514 }
515
516 if (tryFastUpdate(args)) {
517 return;
518 }
519 updateSnapshots(args);
520 }
521
updateSnapshotsInHierarchy(const Args & args,const LayerHierarchy & hierarchy,LayerHierarchy::TraversalPath & traversalPath,const LayerSnapshot & parentSnapshot,int depth)522 const LayerSnapshot& LayerSnapshotBuilder::updateSnapshotsInHierarchy(
523 const Args& args, const LayerHierarchy& hierarchy,
524 LayerHierarchy::TraversalPath& traversalPath, const LayerSnapshot& parentSnapshot,
525 int depth) {
526 LLOG_ALWAYS_FATAL_WITH_TRACE_IF(depth > 50,
527 "Cycle detected in LayerSnapshotBuilder. See "
528 "builder_stack_overflow_transactions.winscope");
529
530 const RequestedLayerState* layer = hierarchy.getLayer();
531 LayerSnapshot* snapshot = getSnapshot(traversalPath);
532 const bool newSnapshot = snapshot == nullptr;
533 uint32_t primaryDisplayRotationFlags = getPrimaryDisplayRotationFlags(args.displays);
534 if (newSnapshot) {
535 snapshot = createSnapshot(traversalPath, *layer, parentSnapshot);
536 snapshot->merge(*layer, /*forceUpdate=*/true, /*displayChanges=*/true, args.forceFullDamage,
537 primaryDisplayRotationFlags);
538 snapshot->changes |= RequestedLayerState::Changes::Created;
539 }
540
541 if (traversalPath.isRelative()) {
542 bool parentIsRelative = traversalPath.variant == LayerHierarchy::Variant::Relative;
543 updateRelativeState(*snapshot, parentSnapshot, parentIsRelative, args);
544 } else {
545 if (traversalPath.isAttached()) {
546 resetRelativeState(*snapshot);
547 }
548 updateSnapshot(*snapshot, args, *layer, parentSnapshot, traversalPath);
549 }
550
551 for (auto& [childHierarchy, variant] : hierarchy.mChildren) {
552 LayerHierarchy::ScopedAddToTraversalPath addChildToPath(traversalPath,
553 childHierarchy->getLayer()->id,
554 variant);
555 const LayerSnapshot& childSnapshot =
556 updateSnapshotsInHierarchy(args, *childHierarchy, traversalPath, *snapshot,
557 depth + 1);
558 updateFrameRateFromChildSnapshot(*snapshot, childSnapshot, args);
559 }
560
561 return *snapshot;
562 }
563
getSnapshot(uint32_t layerId) const564 LayerSnapshot* LayerSnapshotBuilder::getSnapshot(uint32_t layerId) const {
565 if (layerId == UNASSIGNED_LAYER_ID) {
566 return nullptr;
567 }
568 LayerHierarchy::TraversalPath path{.id = layerId};
569 return getSnapshot(path);
570 }
571
getSnapshot(const LayerHierarchy::TraversalPath & id) const572 LayerSnapshot* LayerSnapshotBuilder::getSnapshot(const LayerHierarchy::TraversalPath& id) const {
573 auto it = mPathToSnapshot.find(id);
574 return it == mPathToSnapshot.end() ? nullptr : it->second;
575 }
576
createSnapshot(const LayerHierarchy::TraversalPath & path,const RequestedLayerState & layer,const LayerSnapshot & parentSnapshot)577 LayerSnapshot* LayerSnapshotBuilder::createSnapshot(const LayerHierarchy::TraversalPath& path,
578 const RequestedLayerState& layer,
579 const LayerSnapshot& parentSnapshot) {
580 mSnapshots.emplace_back(std::make_unique<LayerSnapshot>(layer, path));
581 LayerSnapshot* snapshot = mSnapshots.back().get();
582 snapshot->globalZ = static_cast<size_t>(mSnapshots.size()) - 1;
583 if (path.isClone() && !LayerHierarchy::isMirror(path.variant)) {
584 snapshot->mirrorRootPath = parentSnapshot.mirrorRootPath;
585 }
586 snapshot->ignoreLocalTransform =
587 path.isClone() && path.variant == LayerHierarchy::Variant::Detached_Mirror;
588 mPathToSnapshot[path] = snapshot;
589
590 mIdToSnapshots.emplace(path.id, snapshot);
591 return snapshot;
592 }
593
sortSnapshotsByZ(const Args & args)594 bool LayerSnapshotBuilder::sortSnapshotsByZ(const Args& args) {
595 if (!mResortSnapshots && args.forceUpdate == ForceUpdateFlags::NONE &&
596 !args.layerLifecycleManager.getGlobalChanges().any(
597 RequestedLayerState::Changes::Hierarchy | RequestedLayerState::Changes::Visibility |
598 RequestedLayerState::Changes::Input)) {
599 // We are not force updating and there are no hierarchy or visibility changes. Avoid sorting
600 // the snapshots.
601 return false;
602 }
603 mResortSnapshots = false;
604
605 size_t globalZ = 0;
606 args.root.traverseInZOrder(
607 [this, &globalZ](const LayerHierarchy&,
608 const LayerHierarchy::TraversalPath& traversalPath) -> bool {
609 LayerSnapshot* snapshot = getSnapshot(traversalPath);
610 if (!snapshot) {
611 return true;
612 }
613
614 if (snapshot->getIsVisible() || snapshot->hasInputInfo()) {
615 updateVisibility(*snapshot, snapshot->getIsVisible());
616 size_t oldZ = snapshot->globalZ;
617 size_t newZ = globalZ++;
618 snapshot->globalZ = newZ;
619 if (oldZ == newZ) {
620 return true;
621 }
622 mSnapshots[newZ]->globalZ = oldZ;
623 LLOGV(snapshot->sequence, "Made visible z=%zu -> %zu %s", oldZ, newZ,
624 snapshot->getDebugString().c_str());
625 std::iter_swap(mSnapshots.begin() + static_cast<ssize_t>(oldZ),
626 mSnapshots.begin() + static_cast<ssize_t>(newZ));
627 }
628 return true;
629 });
630 mNumInterestingSnapshots = (int)globalZ;
631 bool hasUnreachableSnapshots = false;
632 while (globalZ < mSnapshots.size()) {
633 mSnapshots[globalZ]->globalZ = globalZ;
634 /* mark unreachable snapshots as explicitly invisible */
635 updateVisibility(*mSnapshots[globalZ], false);
636 if (mSnapshots[globalZ]->reachablilty == LayerSnapshot::Reachablilty::Unreachable) {
637 hasUnreachableSnapshots = true;
638 }
639 globalZ++;
640 }
641 return hasUnreachableSnapshots;
642 }
643
updateRelativeState(LayerSnapshot & snapshot,const LayerSnapshot & parentSnapshot,bool parentIsRelative,const Args & args)644 void LayerSnapshotBuilder::updateRelativeState(LayerSnapshot& snapshot,
645 const LayerSnapshot& parentSnapshot,
646 bool parentIsRelative, const Args& args) {
647 if (parentIsRelative) {
648 snapshot.isHiddenByPolicyFromRelativeParent =
649 parentSnapshot.isHiddenByPolicyFromParent || parentSnapshot.invalidTransform;
650 if (args.includeMetadata) {
651 snapshot.relativeLayerMetadata = parentSnapshot.layerMetadata;
652 }
653 } else {
654 snapshot.isHiddenByPolicyFromRelativeParent =
655 parentSnapshot.isHiddenByPolicyFromRelativeParent;
656 if (args.includeMetadata) {
657 snapshot.relativeLayerMetadata = parentSnapshot.relativeLayerMetadata;
658 }
659 }
660 if (snapshot.reachablilty == LayerSnapshot::Reachablilty::Unreachable) {
661 snapshot.reachablilty = LayerSnapshot::Reachablilty::ReachableByRelativeParent;
662 }
663 }
664
updateFrameRateFromChildSnapshot(LayerSnapshot & snapshot,const LayerSnapshot & childSnapshot,const Args & args)665 void LayerSnapshotBuilder::updateFrameRateFromChildSnapshot(LayerSnapshot& snapshot,
666 const LayerSnapshot& childSnapshot,
667 const Args& args) {
668 if (args.forceUpdate == ForceUpdateFlags::NONE &&
669 !args.layerLifecycleManager.getGlobalChanges().any(
670 RequestedLayerState::Changes::Hierarchy) &&
671 !childSnapshot.changes.any(RequestedLayerState::Changes::FrameRate) &&
672 !snapshot.changes.any(RequestedLayerState::Changes::FrameRate)) {
673 return;
674 }
675
676 using FrameRateCompatibility = scheduler::FrameRateCompatibility;
677 if (snapshot.frameRate.isValid()) {
678 // we already have a valid framerate.
679 return;
680 }
681
682 // We return whether this layer or its children has a vote. We ignore ExactOrMultiple votes
683 // for the same reason we are allowing touch boost for those layers. See
684 // RefreshRateSelector::rankFrameRates for details.
685 const auto layerVotedWithDefaultCompatibility = childSnapshot.frameRate.vote.rate.isValid() &&
686 childSnapshot.frameRate.vote.type == FrameRateCompatibility::Default;
687 const auto layerVotedWithNoVote =
688 childSnapshot.frameRate.vote.type == FrameRateCompatibility::NoVote;
689 const auto layerVotedWithCategory =
690 childSnapshot.frameRate.category != FrameRateCategory::Default;
691 const auto layerVotedWithExactCompatibility = childSnapshot.frameRate.vote.rate.isValid() &&
692 childSnapshot.frameRate.vote.type == FrameRateCompatibility::Exact;
693
694 bool childHasValidFrameRate = layerVotedWithDefaultCompatibility || layerVotedWithNoVote ||
695 layerVotedWithCategory || layerVotedWithExactCompatibility;
696
697 // If we don't have a valid frame rate, but the children do, we set this
698 // layer as NoVote to allow the children to control the refresh rate
699 if (childHasValidFrameRate) {
700 snapshot.frameRate = scheduler::LayerInfo::FrameRate(Fps(), FrameRateCompatibility::NoVote);
701 snapshot.changes |= RequestedLayerState::Changes::FrameRate;
702 }
703 }
704
resetRelativeState(LayerSnapshot & snapshot)705 void LayerSnapshotBuilder::resetRelativeState(LayerSnapshot& snapshot) {
706 snapshot.isHiddenByPolicyFromRelativeParent = false;
707 snapshot.relativeLayerMetadata.mMap.clear();
708 }
709
updateSnapshot(LayerSnapshot & snapshot,const Args & args,const RequestedLayerState & requested,const LayerSnapshot & parentSnapshot,const LayerHierarchy::TraversalPath & path)710 void LayerSnapshotBuilder::updateSnapshot(LayerSnapshot& snapshot, const Args& args,
711 const RequestedLayerState& requested,
712 const LayerSnapshot& parentSnapshot,
713 const LayerHierarchy::TraversalPath& path) {
714 // Always update flags and visibility
715 ftl::Flags<RequestedLayerState::Changes> parentChanges = parentSnapshot.changes &
716 (RequestedLayerState::Changes::Hierarchy | RequestedLayerState::Changes::Geometry |
717 RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Metadata |
718 RequestedLayerState::Changes::AffectsChildren | RequestedLayerState::Changes::Input |
719 RequestedLayerState::Changes::FrameRate | RequestedLayerState::Changes::GameMode);
720 snapshot.changes |= parentChanges;
721 if (args.displayChanges) snapshot.changes |= RequestedLayerState::Changes::Geometry;
722 snapshot.reachablilty = LayerSnapshot::Reachablilty::Reachable;
723 snapshot.clientChanges |= (parentSnapshot.clientChanges & layer_state_t::AFFECTS_CHILDREN);
724 snapshot.isHiddenByPolicyFromParent = parentSnapshot.isHiddenByPolicyFromParent ||
725 parentSnapshot.invalidTransform || requested.isHiddenByPolicy() ||
726 (args.excludeLayerIds.find(path.id) != args.excludeLayerIds.end());
727
728 const bool forceUpdate = args.forceUpdate == ForceUpdateFlags::ALL ||
729 snapshot.clientChanges & layer_state_t::eReparent ||
730 snapshot.changes.any(RequestedLayerState::Changes::Visibility |
731 RequestedLayerState::Changes::Created);
732
733 if (forceUpdate || snapshot.clientChanges & layer_state_t::eLayerStackChanged) {
734 // If root layer, use the layer stack otherwise get the parent's layer stack.
735 snapshot.outputFilter.layerStack =
736 parentSnapshot.path == LayerHierarchy::TraversalPath::ROOT
737 ? requested.layerStack
738 : parentSnapshot.outputFilter.layerStack;
739 }
740
741 if (forceUpdate || snapshot.clientChanges & layer_state_t::eTrustedOverlayChanged) {
742 switch (requested.trustedOverlay) {
743 case gui::TrustedOverlay::UNSET:
744 snapshot.trustedOverlay = parentSnapshot.trustedOverlay;
745 break;
746 case gui::TrustedOverlay::DISABLED:
747 snapshot.trustedOverlay = FlagManager::getInstance().override_trusted_overlay()
748 ? requested.trustedOverlay
749 : parentSnapshot.trustedOverlay;
750 break;
751 case gui::TrustedOverlay::ENABLED:
752 snapshot.trustedOverlay = requested.trustedOverlay;
753 break;
754 }
755 }
756
757 if (snapshot.isHiddenByPolicyFromParent &&
758 !snapshot.changes.test(RequestedLayerState::Changes::Created)) {
759 if (forceUpdate ||
760 snapshot.changes.any(RequestedLayerState::Changes::Geometry |
761 RequestedLayerState::Changes::BufferSize |
762 RequestedLayerState::Changes::Input)) {
763 updateInput(snapshot, requested, parentSnapshot, path, args);
764 }
765 return;
766 }
767
768 if (forceUpdate || snapshot.changes.any(RequestedLayerState::Changes::Mirror)) {
769 // Display mirrors are always placed in a VirtualDisplay so we never want to capture layers
770 // marked as skip capture
771 snapshot.handleSkipScreenshotFlag = parentSnapshot.handleSkipScreenshotFlag ||
772 (requested.layerStackToMirror != ui::INVALID_LAYER_STACK);
773 }
774
775 if (forceUpdate || snapshot.clientChanges & layer_state_t::eAlphaChanged) {
776 snapshot.color.a = parentSnapshot.color.a * requested.color.a;
777 snapshot.alpha = snapshot.color.a;
778 snapshot.inputInfo.alpha = snapshot.color.a;
779 }
780
781 if (forceUpdate || snapshot.clientChanges & layer_state_t::eFlagsChanged) {
782 snapshot.isSecure =
783 parentSnapshot.isSecure || (requested.flags & layer_state_t::eLayerSecure);
784 snapshot.outputFilter.toInternalDisplay = parentSnapshot.outputFilter.toInternalDisplay ||
785 (requested.flags & layer_state_t::eLayerSkipScreenshot);
786 }
787
788 if (forceUpdate || snapshot.clientChanges & layer_state_t::eStretchChanged) {
789 snapshot.stretchEffect = (requested.stretchEffect.hasEffect())
790 ? requested.stretchEffect
791 : parentSnapshot.stretchEffect;
792 }
793
794 if (forceUpdate || snapshot.clientChanges & layer_state_t::eColorTransformChanged) {
795 if (!parentSnapshot.colorTransformIsIdentity) {
796 snapshot.colorTransform = parentSnapshot.colorTransform * requested.colorTransform;
797 snapshot.colorTransformIsIdentity = false;
798 } else {
799 snapshot.colorTransform = requested.colorTransform;
800 snapshot.colorTransformIsIdentity = !requested.hasColorTransform;
801 }
802 }
803
804 if (forceUpdate || snapshot.changes.test(RequestedLayerState::Changes::GameMode)) {
805 snapshot.gameMode = requested.metadata.has(gui::METADATA_GAME_MODE)
806 ? requested.gameMode
807 : parentSnapshot.gameMode;
808 updateMetadata(snapshot, requested, args);
809 if (args.includeMetadata) {
810 snapshot.layerMetadata = parentSnapshot.layerMetadata;
811 snapshot.layerMetadata.merge(requested.metadata);
812 }
813 }
814
815 if (forceUpdate || snapshot.clientChanges & layer_state_t::eFixedTransformHintChanged ||
816 args.displayChanges) {
817 snapshot.fixedTransformHint = requested.fixedTransformHint != ui::Transform::ROT_INVALID
818 ? requested.fixedTransformHint
819 : parentSnapshot.fixedTransformHint;
820
821 if (snapshot.fixedTransformHint != ui::Transform::ROT_INVALID) {
822 snapshot.transformHint = snapshot.fixedTransformHint;
823 } else {
824 const auto display = args.displays.get(snapshot.outputFilter.layerStack);
825 snapshot.transformHint = display.has_value()
826 ? std::make_optional<>(display->get().transformHint)
827 : std::nullopt;
828 }
829 }
830
831 if (forceUpdate ||
832 args.layerLifecycleManager.getGlobalChanges().any(
833 RequestedLayerState::Changes::Hierarchy) ||
834 snapshot.changes.any(RequestedLayerState::Changes::FrameRate |
835 RequestedLayerState::Changes::Hierarchy)) {
836 const bool shouldOverrideChildren = parentSnapshot.frameRateSelectionStrategy ==
837 scheduler::LayerInfo::FrameRateSelectionStrategy::OverrideChildren;
838 const bool propagationAllowed = parentSnapshot.frameRateSelectionStrategy !=
839 scheduler::LayerInfo::FrameRateSelectionStrategy::Self;
840 if ((!requested.requestedFrameRate.isValid() && propagationAllowed) ||
841 shouldOverrideChildren) {
842 snapshot.inheritedFrameRate = parentSnapshot.inheritedFrameRate;
843 } else {
844 snapshot.inheritedFrameRate = requested.requestedFrameRate;
845 }
846 // Set the framerate as the inherited frame rate and allow children to override it if
847 // needed.
848 snapshot.frameRate = snapshot.inheritedFrameRate;
849 snapshot.changes |= RequestedLayerState::Changes::FrameRate;
850 }
851
852 if (forceUpdate || snapshot.clientChanges & layer_state_t::eFrameRateSelectionStrategyChanged) {
853 if (parentSnapshot.frameRateSelectionStrategy ==
854 scheduler::LayerInfo::FrameRateSelectionStrategy::OverrideChildren) {
855 snapshot.frameRateSelectionStrategy =
856 scheduler::LayerInfo::FrameRateSelectionStrategy::OverrideChildren;
857 } else {
858 const auto strategy = scheduler::LayerInfo::convertFrameRateSelectionStrategy(
859 requested.frameRateSelectionStrategy);
860 snapshot.frameRateSelectionStrategy = strategy;
861 }
862 }
863
864 if (forceUpdate || snapshot.clientChanges & layer_state_t::eFrameRateSelectionPriority) {
865 snapshot.frameRateSelectionPriority =
866 (requested.frameRateSelectionPriority == Layer::PRIORITY_UNSET)
867 ? parentSnapshot.frameRateSelectionPriority
868 : requested.frameRateSelectionPriority;
869 }
870
871 if (forceUpdate ||
872 snapshot.clientChanges &
873 (layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBlurRegionsChanged |
874 layer_state_t::eAlphaChanged)) {
875 snapshot.backgroundBlurRadius = args.supportsBlur
876 ? static_cast<int>(parentSnapshot.color.a * (float)requested.backgroundBlurRadius)
877 : 0;
878 snapshot.blurRegions = requested.blurRegions;
879 for (auto& region : snapshot.blurRegions) {
880 region.alpha = region.alpha * snapshot.color.a;
881 }
882 }
883
884 if (forceUpdate || snapshot.changes.any(RequestedLayerState::Changes::Geometry)) {
885 uint32_t primaryDisplayRotationFlags = getPrimaryDisplayRotationFlags(args.displays);
886 updateLayerBounds(snapshot, requested, parentSnapshot, primaryDisplayRotationFlags);
887 }
888
889 if (forceUpdate || snapshot.clientChanges & layer_state_t::eCornerRadiusChanged ||
890 snapshot.changes.any(RequestedLayerState::Changes::Geometry |
891 RequestedLayerState::Changes::BufferUsageFlags)) {
892 updateRoundedCorner(snapshot, requested, parentSnapshot, args);
893 }
894
895 if (forceUpdate || snapshot.clientChanges & layer_state_t::eShadowRadiusChanged ||
896 snapshot.changes.any(RequestedLayerState::Changes::Geometry)) {
897 updateShadows(snapshot, requested, args.globalShadowSettings);
898 }
899
900 if (forceUpdate ||
901 snapshot.changes.any(RequestedLayerState::Changes::Geometry |
902 RequestedLayerState::Changes::Input)) {
903 updateInput(snapshot, requested, parentSnapshot, path, args);
904 }
905
906 // computed snapshot properties
907 snapshot.forceClientComposition =
908 snapshot.shadowSettings.length > 0 || snapshot.stretchEffect.hasEffect();
909 snapshot.contentOpaque = snapshot.isContentOpaque();
910 snapshot.isOpaque = snapshot.contentOpaque && !snapshot.roundedCorner.hasRoundedCorners() &&
911 snapshot.color.a == 1.f;
912 snapshot.blendMode = getBlendMode(snapshot, requested);
913 LLOGV(snapshot.sequence,
914 "%supdated %s changes:%s parent:%s requested:%s requested:%s from parent %s",
915 args.forceUpdate == ForceUpdateFlags::ALL ? "Force " : "",
916 snapshot.getDebugString().c_str(), snapshot.changes.string().c_str(),
917 parentSnapshot.changes.string().c_str(), requested.changes.string().c_str(),
918 std::to_string(requested.what).c_str(), parentSnapshot.getDebugString().c_str());
919 }
920
updateRoundedCorner(LayerSnapshot & snapshot,const RequestedLayerState & requested,const LayerSnapshot & parentSnapshot,const Args & args)921 void LayerSnapshotBuilder::updateRoundedCorner(LayerSnapshot& snapshot,
922 const RequestedLayerState& requested,
923 const LayerSnapshot& parentSnapshot,
924 const Args& args) {
925 if (args.skipRoundCornersWhenProtected && requested.isProtected()) {
926 snapshot.roundedCorner = RoundedCornerState();
927 return;
928 }
929 snapshot.roundedCorner = RoundedCornerState();
930 RoundedCornerState parentRoundedCorner;
931 if (parentSnapshot.roundedCorner.hasRoundedCorners()) {
932 parentRoundedCorner = parentSnapshot.roundedCorner;
933 ui::Transform t = snapshot.localTransform.inverse();
934 parentRoundedCorner.cropRect = t.transform(parentRoundedCorner.cropRect);
935 parentRoundedCorner.radius.x *= t.getScaleX();
936 parentRoundedCorner.radius.y *= t.getScaleY();
937 }
938
939 FloatRect layerCropRect = snapshot.croppedBufferSize.toFloatRect();
940 const vec2 radius(requested.cornerRadius, requested.cornerRadius);
941 RoundedCornerState layerSettings(layerCropRect, radius);
942 const bool layerSettingsValid = layerSettings.hasRoundedCorners() && !layerCropRect.isEmpty();
943 const bool parentRoundedCornerValid = parentRoundedCorner.hasRoundedCorners();
944 if (layerSettingsValid && parentRoundedCornerValid) {
945 // If the parent and the layer have rounded corner settings, use the parent settings if
946 // the parent crop is entirely inside the layer crop. This has limitations and cause
947 // rendering artifacts. See b/200300845 for correct fix.
948 if (parentRoundedCorner.cropRect.left > layerCropRect.left &&
949 parentRoundedCorner.cropRect.top > layerCropRect.top &&
950 parentRoundedCorner.cropRect.right < layerCropRect.right &&
951 parentRoundedCorner.cropRect.bottom < layerCropRect.bottom) {
952 snapshot.roundedCorner = parentRoundedCorner;
953 } else {
954 snapshot.roundedCorner = layerSettings;
955 }
956 } else if (layerSettingsValid) {
957 snapshot.roundedCorner = layerSettings;
958 } else if (parentRoundedCornerValid) {
959 snapshot.roundedCorner = parentRoundedCorner;
960 }
961 }
962
updateLayerBounds(LayerSnapshot & snapshot,const RequestedLayerState & requested,const LayerSnapshot & parentSnapshot,uint32_t primaryDisplayRotationFlags)963 void LayerSnapshotBuilder::updateLayerBounds(LayerSnapshot& snapshot,
964 const RequestedLayerState& requested,
965 const LayerSnapshot& parentSnapshot,
966 uint32_t primaryDisplayRotationFlags) {
967 snapshot.geomLayerTransform = parentSnapshot.geomLayerTransform * snapshot.localTransform;
968 const bool transformWasInvalid = snapshot.invalidTransform;
969 snapshot.invalidTransform = !LayerSnapshot::isTransformValid(snapshot.geomLayerTransform);
970 if (snapshot.invalidTransform) {
971 auto& t = snapshot.geomLayerTransform;
972 auto& requestedT = requested.requestedTransform;
973 std::string transformDebug =
974 base::StringPrintf(" transform={%f,%f,%f,%f} requestedTransform={%f,%f,%f,%f}",
975 t.dsdx(), t.dsdy(), t.dtdx(), t.dtdy(), requestedT.dsdx(),
976 requestedT.dsdy(), requestedT.dtdx(), requestedT.dtdy());
977 std::string bufferDebug;
978 if (requested.externalTexture) {
979 auto unRotBuffer = requested.getUnrotatedBufferSize(primaryDisplayRotationFlags);
980 auto& destFrame = requested.destinationFrame;
981 bufferDebug = base::StringPrintf(" buffer={%d,%d} displayRot=%d"
982 " destFrame={%d,%d,%d,%d} unRotBuffer={%d,%d}",
983 requested.externalTexture->getWidth(),
984 requested.externalTexture->getHeight(),
985 primaryDisplayRotationFlags, destFrame.left,
986 destFrame.top, destFrame.right, destFrame.bottom,
987 unRotBuffer.getHeight(), unRotBuffer.getWidth());
988 }
989 ALOGW("Resetting transform for %s because it is invalid.%s%s",
990 snapshot.getDebugString().c_str(), transformDebug.c_str(), bufferDebug.c_str());
991 snapshot.geomLayerTransform.reset();
992 }
993 if (transformWasInvalid != snapshot.invalidTransform) {
994 // If transform is invalid, the layer will be hidden.
995 mResortSnapshots = true;
996 }
997 snapshot.geomInverseLayerTransform = snapshot.geomLayerTransform.inverse();
998
999 FloatRect parentBounds = parentSnapshot.geomLayerBounds;
1000 parentBounds = snapshot.localTransform.inverse().transform(parentBounds);
1001 snapshot.geomLayerBounds =
1002 (requested.externalTexture) ? snapshot.bufferSize.toFloatRect() : parentBounds;
1003 if (!requested.crop.isEmpty()) {
1004 snapshot.geomLayerBounds = snapshot.geomLayerBounds.intersect(requested.crop.toFloatRect());
1005 }
1006 snapshot.geomLayerBounds = snapshot.geomLayerBounds.intersect(parentBounds);
1007 snapshot.transformedBounds = snapshot.geomLayerTransform.transform(snapshot.geomLayerBounds);
1008 const Rect geomLayerBoundsWithoutTransparentRegion =
1009 RequestedLayerState::reduce(Rect(snapshot.geomLayerBounds),
1010 requested.transparentRegion);
1011 snapshot.transformedBoundsWithoutTransparentRegion =
1012 snapshot.geomLayerTransform.transform(geomLayerBoundsWithoutTransparentRegion);
1013 snapshot.parentTransform = parentSnapshot.geomLayerTransform;
1014
1015 // Subtract the transparent region and snap to the bounds
1016 const Rect bounds =
1017 RequestedLayerState::reduce(snapshot.croppedBufferSize, requested.transparentRegion);
1018 if (requested.potentialCursor) {
1019 snapshot.cursorFrame = snapshot.geomLayerTransform.transform(bounds);
1020 }
1021 }
1022
updateShadows(LayerSnapshot & snapshot,const RequestedLayerState &,const ShadowSettings & globalShadowSettings)1023 void LayerSnapshotBuilder::updateShadows(LayerSnapshot& snapshot, const RequestedLayerState&,
1024 const ShadowSettings& globalShadowSettings) {
1025 if (snapshot.shadowSettings.length > 0.f) {
1026 snapshot.shadowSettings.ambientColor = globalShadowSettings.ambientColor;
1027 snapshot.shadowSettings.spotColor = globalShadowSettings.spotColor;
1028 snapshot.shadowSettings.lightPos = globalShadowSettings.lightPos;
1029 snapshot.shadowSettings.lightRadius = globalShadowSettings.lightRadius;
1030
1031 // Note: this preserves existing behavior of shadowing the entire layer and not cropping
1032 // it if transparent regions are present. This may not be necessary since shadows are
1033 // typically cast by layers without transparent regions.
1034 snapshot.shadowSettings.boundaries = snapshot.geomLayerBounds;
1035
1036 // If the casting layer is translucent, we need to fill in the shadow underneath the
1037 // layer. Otherwise the generated shadow will only be shown around the casting layer.
1038 snapshot.shadowSettings.casterIsTranslucent =
1039 !snapshot.isContentOpaque() || (snapshot.alpha < 1.0f);
1040 snapshot.shadowSettings.ambientColor *= snapshot.alpha;
1041 snapshot.shadowSettings.spotColor *= snapshot.alpha;
1042 }
1043 }
1044
updateInput(LayerSnapshot & snapshot,const RequestedLayerState & requested,const LayerSnapshot & parentSnapshot,const LayerHierarchy::TraversalPath & path,const Args & args)1045 void LayerSnapshotBuilder::updateInput(LayerSnapshot& snapshot,
1046 const RequestedLayerState& requested,
1047 const LayerSnapshot& parentSnapshot,
1048 const LayerHierarchy::TraversalPath& path,
1049 const Args& args) {
1050 using InputConfig = gui::WindowInfo::InputConfig;
1051
1052 if (requested.windowInfoHandle) {
1053 snapshot.inputInfo = *requested.windowInfoHandle->getInfo();
1054 } else {
1055 snapshot.inputInfo = {};
1056 // b/271132344 revisit this and see if we can always use the layers uid/pid
1057 snapshot.inputInfo.name = requested.name;
1058 snapshot.inputInfo.ownerUid = gui::Uid{requested.ownerUid};
1059 snapshot.inputInfo.ownerPid = gui::Pid{requested.ownerPid};
1060 }
1061 snapshot.touchCropId = requested.touchCropId;
1062
1063 snapshot.inputInfo.id = static_cast<int32_t>(snapshot.uniqueSequence);
1064 snapshot.inputInfo.displayId =
1065 ui::LogicalDisplayId{static_cast<int32_t>(snapshot.outputFilter.layerStack.id)};
1066 snapshot.inputInfo.touchOcclusionMode = requested.hasInputInfo()
1067 ? requested.windowInfoHandle->getInfo()->touchOcclusionMode
1068 : parentSnapshot.inputInfo.touchOcclusionMode;
1069 snapshot.inputInfo.canOccludePresentation = parentSnapshot.inputInfo.canOccludePresentation ||
1070 (requested.flags & layer_state_t::eCanOccludePresentation);
1071 if (requested.dropInputMode == gui::DropInputMode::ALL ||
1072 parentSnapshot.dropInputMode == gui::DropInputMode::ALL) {
1073 snapshot.dropInputMode = gui::DropInputMode::ALL;
1074 } else if (requested.dropInputMode == gui::DropInputMode::OBSCURED ||
1075 parentSnapshot.dropInputMode == gui::DropInputMode::OBSCURED) {
1076 snapshot.dropInputMode = gui::DropInputMode::OBSCURED;
1077 } else {
1078 snapshot.dropInputMode = gui::DropInputMode::NONE;
1079 }
1080
1081 if (snapshot.isSecure ||
1082 parentSnapshot.inputInfo.inputConfig.test(InputConfig::SENSITIVE_FOR_PRIVACY)) {
1083 snapshot.inputInfo.inputConfig |= InputConfig::SENSITIVE_FOR_PRIVACY;
1084 }
1085
1086 updateVisibility(snapshot, snapshot.isVisible);
1087 if (!needsInputInfo(snapshot, requested)) {
1088 return;
1089 }
1090
1091 static frontend::DisplayInfo sDefaultInfo = {.isSecure = false};
1092 const std::optional<frontend::DisplayInfo> displayInfoOpt =
1093 args.displays.get(snapshot.outputFilter.layerStack);
1094 bool noValidDisplay = !displayInfoOpt.has_value();
1095 auto displayInfo = displayInfoOpt.value_or(sDefaultInfo);
1096
1097 if (!requested.windowInfoHandle) {
1098 snapshot.inputInfo.inputConfig = InputConfig::NO_INPUT_CHANNEL;
1099 }
1100 fillInputFrameInfo(snapshot.inputInfo, displayInfo.transform, snapshot);
1101
1102 if (noValidDisplay) {
1103 // Do not let the window receive touches if it is not associated with a valid display
1104 // transform. We still allow the window to receive keys and prevent ANRs.
1105 snapshot.inputInfo.inputConfig |= InputConfig::NOT_TOUCHABLE;
1106 }
1107
1108 snapshot.inputInfo.alpha = snapshot.color.a;
1109
1110 handleDropInputMode(snapshot, parentSnapshot);
1111
1112 // If the window will be blacked out on a display because the display does not have the secure
1113 // flag and the layer has the secure flag set, then drop input.
1114 if (!displayInfo.isSecure && snapshot.isSecure) {
1115 snapshot.inputInfo.inputConfig |= InputConfig::DROP_INPUT;
1116 }
1117
1118 if (requested.touchCropId != UNASSIGNED_LAYER_ID || path.isClone()) {
1119 mNeedsTouchableRegionCrop.insert(path);
1120 }
1121 auto cropLayerSnapshot = getSnapshot(requested.touchCropId);
1122 if (!cropLayerSnapshot && snapshot.inputInfo.replaceTouchableRegionWithCrop) {
1123 FloatRect inputBounds = getInputBounds(snapshot, /*fillParentBounds=*/true).first;
1124 Rect inputBoundsInDisplaySpace =
1125 getInputBoundsInDisplaySpace(snapshot, inputBounds, displayInfo.transform);
1126 snapshot.inputInfo.touchableRegion = Region(inputBoundsInDisplaySpace);
1127 }
1128
1129 // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state
1130 // if it was set by WM for a known system overlay
1131 if (snapshot.trustedOverlay == gui::TrustedOverlay::ENABLED) {
1132 snapshot.inputInfo.inputConfig |= InputConfig::TRUSTED_OVERLAY;
1133 }
1134
1135 snapshot.inputInfo.contentSize = snapshot.croppedBufferSize.getSize();
1136
1137 // If the layer is a clone, we need to crop the input region to cloned root to prevent
1138 // touches from going outside the cloned area.
1139 if (path.isClone()) {
1140 snapshot.inputInfo.inputConfig |= InputConfig::CLONE;
1141 // Cloned layers shouldn't handle watch outside since their z order is not determined by
1142 // WM or the client.
1143 snapshot.inputInfo.inputConfig.clear(InputConfig::WATCH_OUTSIDE_TOUCH);
1144 }
1145 }
1146
getSnapshots()1147 std::vector<std::unique_ptr<LayerSnapshot>>& LayerSnapshotBuilder::getSnapshots() {
1148 return mSnapshots;
1149 }
1150
forEachVisibleSnapshot(const ConstVisitor & visitor) const1151 void LayerSnapshotBuilder::forEachVisibleSnapshot(const ConstVisitor& visitor) const {
1152 for (int i = 0; i < mNumInterestingSnapshots; i++) {
1153 LayerSnapshot& snapshot = *mSnapshots[(size_t)i];
1154 if (!snapshot.isVisible) continue;
1155 visitor(snapshot);
1156 }
1157 }
1158
1159 // Visit each visible snapshot in z-order
forEachVisibleSnapshot(const ConstVisitor & visitor,const LayerHierarchy & root) const1160 void LayerSnapshotBuilder::forEachVisibleSnapshot(const ConstVisitor& visitor,
1161 const LayerHierarchy& root) const {
1162 root.traverseInZOrder(
1163 [this, visitor](const LayerHierarchy&,
1164 const LayerHierarchy::TraversalPath& traversalPath) -> bool {
1165 LayerSnapshot* snapshot = getSnapshot(traversalPath);
1166 if (snapshot && snapshot->isVisible) {
1167 visitor(*snapshot);
1168 }
1169 return true;
1170 });
1171 }
1172
forEachVisibleSnapshot(const Visitor & visitor)1173 void LayerSnapshotBuilder::forEachVisibleSnapshot(const Visitor& visitor) {
1174 for (int i = 0; i < mNumInterestingSnapshots; i++) {
1175 std::unique_ptr<LayerSnapshot>& snapshot = mSnapshots.at((size_t)i);
1176 if (!snapshot->isVisible) continue;
1177 visitor(snapshot);
1178 }
1179 }
1180
forEachInputSnapshot(const ConstVisitor & visitor) const1181 void LayerSnapshotBuilder::forEachInputSnapshot(const ConstVisitor& visitor) const {
1182 for (int i = mNumInterestingSnapshots - 1; i >= 0; i--) {
1183 LayerSnapshot& snapshot = *mSnapshots[(size_t)i];
1184 if (!snapshot.hasInputInfo()) continue;
1185 visitor(snapshot);
1186 }
1187 }
1188
updateTouchableRegionCrop(const Args & args)1189 void LayerSnapshotBuilder::updateTouchableRegionCrop(const Args& args) {
1190 if (mNeedsTouchableRegionCrop.empty()) {
1191 return;
1192 }
1193
1194 static constexpr ftl::Flags<RequestedLayerState::Changes> AFFECTS_INPUT =
1195 RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Created |
1196 RequestedLayerState::Changes::Hierarchy | RequestedLayerState::Changes::Geometry |
1197 RequestedLayerState::Changes::Input;
1198
1199 if (args.forceUpdate != ForceUpdateFlags::ALL &&
1200 !args.layerLifecycleManager.getGlobalChanges().any(AFFECTS_INPUT) && !args.displayChanges) {
1201 return;
1202 }
1203
1204 for (auto& path : mNeedsTouchableRegionCrop) {
1205 frontend::LayerSnapshot* snapshot = getSnapshot(path);
1206 if (!snapshot) {
1207 continue;
1208 }
1209 LLOGV(snapshot->sequence, "updateTouchableRegionCrop=%s",
1210 snapshot->getDebugString().c_str());
1211 const std::optional<frontend::DisplayInfo> displayInfoOpt =
1212 args.displays.get(snapshot->outputFilter.layerStack);
1213 static frontend::DisplayInfo sDefaultInfo = {.isSecure = false};
1214 auto displayInfo = displayInfoOpt.value_or(sDefaultInfo);
1215
1216 bool needsUpdate =
1217 args.forceUpdate == ForceUpdateFlags::ALL || snapshot->changes.any(AFFECTS_INPUT);
1218 auto cropLayerSnapshot = getSnapshot(snapshot->touchCropId);
1219 needsUpdate =
1220 needsUpdate || (cropLayerSnapshot && cropLayerSnapshot->changes.any(AFFECTS_INPUT));
1221 auto clonedRootSnapshot = path.isClone() ? getSnapshot(snapshot->mirrorRootPath) : nullptr;
1222 needsUpdate = needsUpdate ||
1223 (clonedRootSnapshot && clonedRootSnapshot->changes.any(AFFECTS_INPUT));
1224
1225 if (!needsUpdate) {
1226 continue;
1227 }
1228
1229 if (snapshot->inputInfo.replaceTouchableRegionWithCrop) {
1230 Rect inputBoundsInDisplaySpace;
1231 if (!cropLayerSnapshot) {
1232 FloatRect inputBounds = getInputBounds(*snapshot, /*fillParentBounds=*/true).first;
1233 inputBoundsInDisplaySpace =
1234 getInputBoundsInDisplaySpace(*snapshot, inputBounds, displayInfo.transform);
1235 } else {
1236 FloatRect inputBounds =
1237 getInputBounds(*cropLayerSnapshot, /*fillParentBounds=*/true).first;
1238 inputBoundsInDisplaySpace =
1239 getInputBoundsInDisplaySpace(*cropLayerSnapshot, inputBounds,
1240 displayInfo.transform);
1241 }
1242 snapshot->inputInfo.touchableRegion = Region(inputBoundsInDisplaySpace);
1243 } else if (cropLayerSnapshot) {
1244 FloatRect inputBounds =
1245 getInputBounds(*cropLayerSnapshot, /*fillParentBounds=*/true).first;
1246 Rect inputBoundsInDisplaySpace =
1247 getInputBoundsInDisplaySpace(*cropLayerSnapshot, inputBounds,
1248 displayInfo.transform);
1249 snapshot->inputInfo.touchableRegion =
1250 snapshot->inputInfo.touchableRegion.intersect(inputBoundsInDisplaySpace);
1251 }
1252
1253 // If the layer is a clone, we need to crop the input region to cloned root to prevent
1254 // touches from going outside the cloned area.
1255 if (clonedRootSnapshot) {
1256 const Rect rect =
1257 displayInfo.transform.transform(Rect{clonedRootSnapshot->transformedBounds});
1258 snapshot->inputInfo.touchableRegion =
1259 snapshot->inputInfo.touchableRegion.intersect(rect);
1260 }
1261 }
1262 }
1263
1264 } // namespace android::surfaceflinger::frontend
1265