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Searched defs:wasEmpty (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp80 bool wasEmpty = mLocked.invalidatedSprites.empty(); in invalidateSpriteLocked() local
92 bool wasEmpty = mLocked.disposedSurfaces.empty(); in disposeSurfaceLocked() local
/frameworks/av/media/module/libmediatranscoding/transcoder/
DMediaSampleWriter.cpp162 bool wasEmpty; in addSampleToTrack() local
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DOutput.cpp1058 const bool wasEmpty = !outputState.lastCompositionHadVisibleLayers; in beginFrame() local
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp3426 const bool wasEmpty = connection->outboundQueue.empty(); in enqueueDispatchEntryAndStartDispatchCycleLocked() local
4205 const bool wasEmpty = connection->outboundQueue.empty(); in synthesizeCancelationEventsForConnectionLocked() local
4323 const bool wasEmpty = connection->outboundQueue.empty(); in synthesizePointerDownEventsForConnectionLocked() local
/frameworks/base/services/incremental/
DIncrementalService.cpp2386 bool wasEmpty; in addIfsStateCallback() local