1 // Copyright 2020 The Android Open Source Project 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifdef USE_ANGLE_SHADER_PARSER 16 #pragma once 17 18 #include <functional> 19 #include <map> 20 #include <string> 21 #include <vector> 22 23 #include <GLES2/gl2.h> 24 25 26 #include "ShaderTranslator.h" 27 28 namespace ANGLEShaderParser { 29 30 // Convenient to query those 31 extern ST_BuiltInResources kResources; 32 33 // For performing link-time validation of shader programs. 34 struct ShaderLinkInfo { 35 int esslVersion; 36 std::vector<ST_ShaderVariable> uniforms; 37 std::vector<ST_ShaderVariable> varyings; 38 std::vector<ST_ShaderVariable> attributes; 39 std::vector<ST_ShaderVariable> outputVars; 40 std::vector<ST_InterfaceBlock> interfaceBlocks; 41 std::map<std::string, std::string> nameMap; 42 std::map<std::string, std::string> nameMapReverse; 43 44 ShaderLinkInfo(); 45 ShaderLinkInfo(const ShaderLinkInfo& other); 46 ShaderLinkInfo& operator=(const ShaderLinkInfo& other); 47 ShaderLinkInfo(ShaderLinkInfo&& other); 48 ShaderLinkInfo& operator=(ShaderLinkInfo&& other); 49 ~ShaderLinkInfo(); 50 51 protected: 52 void copyFromOther(const ShaderLinkInfo& other); 53 void clear(); 54 }; 55 56 using BuiltinResourcesEditCallback = std::function<void(ST_BuiltInResources&)>; 57 58 bool globalInitialize( 59 bool isGles2Gles, 60 BuiltinResourcesEditCallback callback); 61 62 bool translate(bool hostUsesCoreProfile, 63 const char* src, GLenum shaderType, 64 std::string* outInfolog, std::string* outObjCode, 65 ShaderLinkInfo* outShaderLinkInfo); 66 67 } // namespace ANGLEShaderParser 68 69 #endif 70