1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License") 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #pragma once 17 18 #include "aemu/base/Compiler.h" 19 20 #include <GLES/gl.h> 21 22 #include <unordered_map> 23 #include <vector> 24 25 // Convenience class for the translator to perform some kind of 26 // workaround or emulation that touches a lot of GL state, 27 // like drawing fullscreen quads. 28 class ScopedGLState { 29 public: 30 ScopedGLState() = default; 31 void push(GLenum name); 32 void push(std::initializer_list<GLenum> names); 33 void pushForCoreProfileTextureEmulation(); 34 ~ScopedGLState(); 35 private: 36 struct StateVector { 37 union { 38 int intData[4]; 39 float floatData[4]; 40 }; 41 }; 42 43 std::unordered_map<GLenum, StateVector> mStateMap; 44 DISALLOW_COPY_AND_ASSIGN(ScopedGLState); 45 }; 46