1 /* 2 * Copyright 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "BlurFilter.h" 20 #include <SkCanvas.h> 21 #include <SkImage.h> 22 #include <SkRuntimeEffect.h> 23 #include <SkSurface.h> 24 25 using namespace std; 26 27 namespace android { 28 namespace renderengine { 29 namespace skia { 30 31 /** 32 * This is an implementation of a Gaussian blur using Skia's built-in GaussianBlur filter. 33 */ 34 class GaussianBlurFilter: public BlurFilter { 35 public: 36 explicit GaussianBlurFilter(); ~GaussianBlurFilter()37 virtual ~GaussianBlurFilter(){} 38 39 // Execute blur, saving it to a texture 40 sk_sp<SkImage> generate(SkiaGpuContext* context, const uint32_t radius, 41 const sk_sp<SkImage> blurInput, const SkRect& blurRect) const override; 42 }; 43 44 } // namespace skia 45 } // namespace renderengine 46 } // namespace android 47