1 /* 2 * Copyright 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "../Entry.h" 20 #include "../InputTarget.h" 21 #include "EventTrackerInterface.h" 22 23 namespace android::inputdispatcher::trace { 24 25 /** 26 * InputTracerInterface is the tracing interface for InputDispatcher. 27 * 28 * The tracer is responsible for tracing information about input events and where they are 29 * dispatched. The trace is logged to the backend using the InputTracingBackendInterface. 30 * 31 * A normal traced event should have the following lifecycle: 32 * - The EventTracker is obtained from traceInboundEvent(), after which point the event 33 * should not change. 34 * - While the event is being processed, dispatchToTargetHint() is called for each target that 35 * the event will be eventually sent to. 36 * - Once all targets have been determined, eventProcessingComplete() is called, at which point 37 * the tracer will have enough information to commit the event to the trace. 38 * - For each event that is dispatched to the client, traceEventDispatch() is called, and the 39 * tracer will record that the event was sent to the client. 40 */ 41 class InputTracerInterface { 42 public: 43 InputTracerInterface() = default; 44 virtual ~InputTracerInterface() = default; 45 InputTracerInterface(const InputTracerInterface&) = delete; 46 InputTracerInterface& operator=(const InputTracerInterface&) = delete; 47 48 /** 49 * Trace an input event that is being processed by InputDispatcher. The event must not be 50 * modified after it is traced to keep the traced event consistent with the event that is 51 * eventually dispatched. An EventTracker is returned for each traced event that should be used 52 * to track the event's lifecycle inside InputDispatcher. 53 */ 54 virtual std::unique_ptr<EventTrackerInterface> traceInboundEvent(const EventEntry&) = 0; 55 56 /** 57 * Create a trace tracker for a synthetic event that does not stem from an inbound input event. 58 * This includes things like generating cancellations or down events for various reasons, 59 * such as ANR, pilfering, transfer touch, etc. Any key or motion events generated for this 60 * synthetic event should be traced as a derived event using {@link #traceDerivedEvent}. 61 */ 62 virtual std::unique_ptr<EventTrackerInterface> createTrackerForSyntheticEvent() = 0; 63 64 /** 65 * Notify the tracer that the traced event will be sent to the given InputTarget. 66 * The tracer may change how the event is logged depending on the target. For example, 67 * events targeting certain UIDs may be logged as sensitive events. 68 * This may be called 0 or more times for each tracked event before event processing is 69 * completed. 70 */ 71 virtual void dispatchToTargetHint(const EventTrackerInterface&, const InputTarget&) = 0; 72 73 /** 74 * Notify the tracer that the event processing is complete. This may be called at most once 75 * for each traced event. If a tracked event is dropped before it can be processed, it is 76 * possible that this is never called before the EventTracker is destroyed. 77 * 78 * This is used to commit the event to the trace in a timely manner, rather than always 79 * waiting for the event to go out of scope (and thus for the EventTracker to be destroyed) 80 * before committing. The point at which the event is destroyed can depend on several factors 81 * outside of our control, such as how long apps take to respond, so we don't want to depend on 82 * that. 83 */ 84 virtual void eventProcessingComplete(const EventTrackerInterface&, 85 nsecs_t processingTimestamp) = 0; 86 87 /** 88 * Trace an input event that is derived from another event. This is used in cases where an event 89 * is modified from the original, such as when a touch is split across multiple windows, or 90 * when a HOVER_MOVE event is modified to be a HOVER_EXIT, etc. The original event's tracker 91 * must be provided, and a new EventTracker is returned that should be used to track the event's 92 * lifecycle. 93 * 94 * NOTE: The derived tracker cannot be used to change the targets of the original event, meaning 95 * it cannot be used with {@link #dispatchToTargetHint} or {@link eventProcessingComplete}. 96 */ 97 virtual std::unique_ptr<EventTrackerInterface> traceDerivedEvent( 98 const EventEntry&, const EventTrackerInterface& originalEventTracker) = 0; 99 100 /** 101 * Trace an input event being successfully dispatched to a window. The dispatched event may 102 * be a previously traced inbound event, or it may be a synthesized event. All dispatched events 103 * must have been previously traced, so the trace tracker associated with the event must be 104 * provided. 105 */ 106 virtual void traceEventDispatch(const DispatchEntry&, const EventTrackerInterface&) = 0; 107 108 /** 109 * Notify that the state of the input method connection changed. 110 */ 111 virtual void setInputMethodConnectionIsActive(bool isActive) = 0; 112 }; 113 114 } // namespace android::inputdispatcher::trace 115