1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "GLcommon/NamedObject.h"
18 
19 #include "GLcommon/GLEScontext.h"
20 #include "GLcommon/ObjectNameSpace.h"
21 
22 #include "aemu/base/GLObjectCounter.h"
23 #include "aemu/base/synchronization/Lock.h"
24 
toIndex(NamedObjectType type)25 static constexpr int toIndex(NamedObjectType type) {
26     return static_cast<int>(type);
27 }
28 
NamedObject(GenNameInfo genNameInfo,GlobalNameSpace * globalNameSpace)29 NamedObject::NamedObject(GenNameInfo genNameInfo,
30                          GlobalNameSpace *globalNameSpace) {
31     // We need a global mutex from globalNameSpace
32     // And we can't change the mutex to a static variable because it would be
33     // passed around different shared libraries.
34     m_globalNameSpace = globalNameSpace;
35     m_type = genNameInfo.m_type;
36     if (genNameInfo.m_existingGlobal) {
37         fprintf(stderr, "%s: global name %u exists already\n", __func__, genNameInfo.m_existingGlobal);
38         m_globalName = genNameInfo.m_existingGlobal;
39     } else {
40         android::base::AutoLock _lock(m_globalNameSpace->m_lock);
41         switch (genNameInfo.m_type) {
42             case NamedObjectType::VERTEXBUFFER:
43                 GLEScontext::dispatcher().glGenBuffers(1,&m_globalName);
44                 break;
45             case NamedObjectType::TEXTURE:
46                 GLEScontext::dispatcher().glGenTextures(1,&m_globalName);
47                 break;
48             case NamedObjectType::RENDERBUFFER:
49                 GLEScontext::dispatcher().glGenRenderbuffers(1, &m_globalName);
50                 break;
51             case NamedObjectType::FRAMEBUFFER:
52                 GLEScontext::dispatcher().glGenFramebuffers(1,&m_globalName);
53                 break;
54             case NamedObjectType::SHADER_OR_PROGRAM:
55                 switch (genNameInfo.m_shaderProgramType) {
56                     case ShaderProgramType::PROGRAM:
57                         m_globalName = GLEScontext::dispatcher().glCreateProgram();
58                         break;
59                     case ShaderProgramType::VERTEX_SHADER:
60                         m_globalName = GLEScontext::dispatcher().glCreateShader(
61                                 GL_VERTEX_SHADER);
62                         break;
63                     case ShaderProgramType::FRAGMENT_SHADER:
64                         m_globalName = GLEScontext::dispatcher().glCreateShader(
65                                 GL_FRAGMENT_SHADER);
66                         break;
67                     case ShaderProgramType::COMPUTE_SHADER:
68                         m_globalName = GLEScontext::dispatcher().glCreateShader(
69                                 GL_COMPUTE_SHADER);
70                         break;
71                 }
72                 break;
73             case NamedObjectType::SAMPLER:
74                 GLEScontext::dispatcher().glGenSamplers(1, &m_globalName);
75                 break;
76             case NamedObjectType::QUERY:
77                 GLEScontext::dispatcher().glGenQueries(1, &m_globalName);
78                 break;
79             case NamedObjectType::VERTEX_ARRAY_OBJECT:
80                 GLEScontext::dispatcher().glGenVertexArrays(1, &m_globalName);
81                 break;
82             case NamedObjectType::TRANSFORM_FEEDBACK:
83                 GLEScontext::dispatcher().glGenTransformFeedbacks(
84                         1, &m_globalName);
85                 break;
86             default:
87                 m_globalName = 0;
88         }
89         android::base::GLObjectCounter::get()->incCount(toIndex(genNameInfo.m_type));
90     }
91 }
92 
~NamedObject()93 NamedObject::~NamedObject() {
94     android::base::AutoLock _lock(m_globalNameSpace->m_lock);
95     assert(GLEScontext::dispatcher().isInitialized());
96     switch (m_type) {
97     case NamedObjectType::VERTEXBUFFER:
98         GLEScontext::dispatcher().glDeleteBuffers(1, &m_globalName);
99         break;
100     case NamedObjectType::TEXTURE:
101         GLEScontext::dispatcher().glDeleteTextures(1, &m_globalName);
102         break;
103     case NamedObjectType::RENDERBUFFER:
104         GLEScontext::dispatcher().glDeleteRenderbuffers(1, &m_globalName);
105         break;
106     case NamedObjectType::FRAMEBUFFER:
107         GLEScontext::dispatcher().glDeleteFramebuffers(1, &m_globalName);
108         break;
109     case NamedObjectType::SHADER_OR_PROGRAM:
110         if (GLEScontext::dispatcher().glIsProgram(m_globalName)) {
111             GLEScontext::dispatcher().glDeleteProgram(m_globalName);
112         } else {
113             GLEScontext::dispatcher().glDeleteShader(m_globalName);
114         }
115         break;
116     case NamedObjectType::SAMPLER:
117         GLEScontext::dispatcher().glDeleteSamplers(1, &m_globalName);
118         break;
119     case NamedObjectType::QUERY:
120         GLEScontext::dispatcher().glDeleteQueries(1, &m_globalName);
121         break;
122     case NamedObjectType::VERTEX_ARRAY_OBJECT:
123         GLEScontext::dispatcher().glDeleteVertexArrays(1, &m_globalName);
124         break;
125     case NamedObjectType::TRANSFORM_FEEDBACK:
126         GLEScontext::dispatcher().glDeleteTransformFeedbacks(1, &m_globalName);
127         break;
128     default:
129         break;
130     }
131     android::base::GLObjectCounter::get()->decCount(toIndex(m_type));
132 }
133 
134