1 // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_stubs stream-servers/gl/OpenGLESDispatch/gles1_stubbed_in_translator_namespace.entries --output=stream-servers/gl/OpenGLESDispatch/gles1_stubbed_in_translator_namespace.cpp
2 // DO NOT EDIT THIS FILE
3
4 #include <GLES/gl.h>
5 #include <GL/GLcorearb.h>
6 #define GL_APICALL KHRONOS_APICALL
7 namespace translator {
8 namespace gles1 {
glClipPlane(GLenum,const GLdouble *)9 GL_APICALL void GL_APIENTRY glClipPlane(GLenum, const GLdouble *) { return; }
glColor4fv(const GLfloat *)10 GL_APICALL void GL_APIENTRY glColor4fv(const GLfloat *) { return; }
glColor4ubv(const GLubyte *)11 GL_APICALL void GL_APIENTRY glColor4ubv(const GLubyte *) { return; }
glNormal3fv(const GLfloat *)12 GL_APICALL void GL_APIENTRY glNormal3fv(const GLfloat *) { return; }
glNormal3sv(const GLshort *)13 GL_APICALL void GL_APIENTRY glNormal3sv(const GLshort *) { return; }
glTexGenf(GLenum,GLenum,GLfloat)14 GL_APICALL void GL_APIENTRY glTexGenf(GLenum, GLenum, GLfloat) { return; }
glTexGeni(GLenum,GLenum,GLint)15 GL_APICALL void GL_APIENTRY glTexGeni(GLenum, GLenum, GLint) { return; }
glTexGenfv(GLenum,GLenum,const GLfloat *)16 GL_APICALL void GL_APIENTRY glTexGenfv(GLenum, GLenum, const GLfloat *) { return; }
glTexGeniv(GLenum,GLenum,const GLint *)17 GL_APICALL void GL_APIENTRY glTexGeniv(GLenum, GLenum, const GLint *) { return; }
glImportSemaphoreFdEXT(GLuint,GLenum,GLint)18 GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT(GLuint, GLenum, GLint) { return; }
glImportSemaphoreWin32HandleEXT(GLuint,GLenum,void *)19 GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT(GLuint, GLenum, void*) { return; }
glGenSemaphoresEXT(GLsizei,GLuint *)20 GL_APICALL void GL_APIENTRY glGenSemaphoresEXT(GLsizei, GLuint *) { return; }
glDeleteSemaphoresEXT(GLsizei,const GLuint *)21 GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT(GLsizei, const GLuint *) { return; }
glIsSemaphoreEXT(GLuint)22 GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT(GLuint) { return (GLboolean)0; }
glSemaphoreParameterui64vEXT(GLuint,GLenum,const GLuint64 *)23 GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT(GLuint, GLenum, const GLuint64 *) { return; }
glGetSemaphoreParameterui64vEXT(GLuint,GLenum,GLuint64 *)24 GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT(GLuint, GLenum, GLuint64 *) { return; }
glWaitSemaphoreEXT(GLuint,GLuint,const GLuint *,GLuint,const GLuint *,const GLenum *)25 GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT(GLuint, GLuint, const GLuint *, GLuint, const GLuint *, const GLenum *) { return; }
glSignalSemaphoreEXT(GLuint,GLuint,const GLuint *,GLuint,const GLuint *,const GLenum *)26 GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT(GLuint, GLuint, const GLuint *, GLuint, const GLuint *, const GLenum *) { return; }
glClearDepth(GLclampd)27 GL_APICALL void GL_APIENTRY glClearDepth(GLclampd) { return; }
glDepthRange(GLclampd,GLclampd)28 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; }
glPushAttrib(GLbitfield)29 GL_APICALL void GL_APIENTRY glPushAttrib(GLbitfield) { return; }
glPushClientAttrib(GLbitfield)30 GL_APICALL void GL_APIENTRY glPushClientAttrib(GLbitfield) { return; }
glPopAttrib()31 GL_APICALL void GL_APIENTRY glPopAttrib() { return; }
glPopClientAttrib()32 GL_APICALL void GL_APIENTRY glPopClientAttrib() { return; }
glIsRenderbufferEXT(GLuint)33 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint) { return (GLboolean)0; }
glBindRenderbufferEXT(GLenum,GLuint)34 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum, GLuint) { return; }
glDeleteRenderbuffersEXT(GLsizei,const GLuint *)35 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint *) { return; }
glGenRenderbuffersEXT(GLsizei,GLuint *)36 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint *) { return; }
glRenderbufferStorageEXT(GLenum,GLenum,GLsizei,GLsizei)37 GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei) { return; }
glGetRenderbufferParameterivEXT(GLenum,GLenum,GLint *)38 GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum, GLenum, GLint *) { return; }
glIsFramebufferEXT(GLuint)39 GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint) { return (GLboolean)0; }
glBindFramebufferEXT(GLenum,GLuint)40 GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum, GLuint) { return; }
glDeleteFramebuffersEXT(GLsizei,const GLuint *)41 GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei, const GLuint *) { return; }
glGenFramebuffersEXT(GLsizei,GLuint *)42 GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei, GLuint *) { return; }
glCheckFramebufferStatusEXT(GLenum)43 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusEXT(GLenum) { return (GLenum)0; }
glFramebufferTexture1DEXT(GLenum,GLenum,GLenum,GLuint,GLint)44 GL_APICALL void GL_APIENTRY glFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint) { return; }
glFramebufferTexture2DEXT(GLenum,GLenum,GLenum,GLuint,GLint)45 GL_APICALL void GL_APIENTRY glFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint) { return; }
glFramebufferTexture3DEXT(GLenum,GLenum,GLenum,GLuint,GLint,GLint)46 GL_APICALL void GL_APIENTRY glFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint) { return; }
glFramebufferRenderbufferEXT(GLenum,GLenum,GLenum,GLuint)47 GL_APICALL void GL_APIENTRY glFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint) { return; }
glGetFramebufferAttachmentParameterivEXT(GLenum,GLenum,GLenum,GLint *)48 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum, GLenum, GLenum, GLint *) { return; }
glGenerateMipmapEXT(GLenum)49 GL_APICALL void GL_APIENTRY glGenerateMipmapEXT(GLenum) { return; }
glGetGraphicsResetStatusEXT()50 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT() { return (GLenum)0; }
glReadnPixelsEXT(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,void *)51 GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) { return; }
glGetnUniformfvEXT(GLuint,GLint,GLsizei,float *)52 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint, GLint, GLsizei, float *) { return; }
glGetnUniformivEXT(GLuint,GLint,GLsizei,GLint *)53 GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint, GLint, GLsizei, GLint *) { return; }
glGetDoublev(GLenum,GLdouble *)54 GL_APICALL void GL_APIENTRY glGetDoublev(GLenum, GLdouble *) { return; }
glGetTexGenfv(GLenum,GLenum,GLfloat *)55 GL_APICALL void GL_APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat *) { return; }
glGetTexGeniv(GLenum,GLenum,GLint *)56 GL_APICALL void GL_APIENTRY glGetTexGeniv(GLenum, GLenum, GLint *) { return; }
glGetTexImage(GLenum,GLint,GLenum,GLenum,GLvoid *)57 GL_APICALL void GL_APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid *) { return; }
glGetClipPlane(GLenum,GLdouble *)58 GL_APICALL void GL_APIENTRY glGetClipPlane(GLenum, GLdouble *) { return; }
glBlendEquation(GLenum)59 GL_APICALL void GL_APIENTRY glBlendEquation(GLenum) { return; }
glGetGlobalTexName(GLuint)60 GL_APICALL GLuint GL_APIENTRY glGetGlobalTexName(GLuint) { return (GLuint)0; }
glMultiTexCoord2fv(GLenum,const GLfloat *)61 GL_APICALL void GL_APIENTRY glMultiTexCoord2fv(GLenum, const GLfloat *) { return; }
glMultiTexCoord2sv(GLenum,const GLshort *)62 GL_APICALL void GL_APIENTRY glMultiTexCoord2sv(GLenum, const GLshort *) { return; }
glMultiTexCoord3fv(GLenum,const GLfloat *)63 GL_APICALL void GL_APIENTRY glMultiTexCoord3fv(GLenum, const GLfloat *) { return; }
glMultiTexCoord3sv(GLenum,const GLshort *)64 GL_APICALL void GL_APIENTRY glMultiTexCoord3sv(GLenum, const GLshort *) { return; }
glMultiTexCoord4fv(GLenum,const GLfloat *)65 GL_APICALL void GL_APIENTRY glMultiTexCoord4fv(GLenum, const GLfloat *) { return; }
glMultiTexCoord4sv(GLenum,const GLshort *)66 GL_APICALL void GL_APIENTRY glMultiTexCoord4sv(GLenum, const GLshort *) { return; }
glWeightPointerARB(GLint,GLenum,GLsizei,const GLvoid *)67 GL_APICALL void GL_APIENTRY glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid*) { return; }
glBlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)68 GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) { return; }
glImportMemoryFdEXT(GLuint,GLuint64,GLenum,GLint)69 GL_APICALL void GL_APIENTRY glImportMemoryFdEXT(GLuint, GLuint64, GLenum, GLint) { return; }
glImportMemoryWin32HandleEXT(GLuint,GLuint64,GLenum,void *)70 GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT(GLuint, GLuint64, GLenum, void*) { return; }
glDeleteMemoryObjectsEXT(GLsizei,const GLuint *)71 GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT(GLsizei, const GLuint *) { return; }
glIsMemoryObjectEXT(GLuint)72 GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT(GLuint) { return (GLboolean)0; }
glCreateMemoryObjectsEXT(GLsizei,GLuint *)73 GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT(GLsizei, GLuint *) { return; }
glMemoryObjectParameterivEXT(GLuint,GLenum,const GLint *)74 GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT(GLuint, GLenum, const GLint *) { return; }
glGetMemoryObjectParameterivEXT(GLuint,GLenum,GLint *)75 GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT(GLuint, GLenum, GLint *) { return; }
glTexStorageMem2DEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLuint,GLuint64)76 GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLuint, GLuint64) { return; }
glTexStorageMem2DMultisampleEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean,GLuint,GLuint64)77 GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean, GLuint, GLuint64) { return; }
glTexStorageMem3DEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLuint,GLuint64)78 GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLuint, GLuint64) { return; }
glTexStorageMem3DMultisampleEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean,GLuint,GLuint64)79 GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean, GLuint, GLuint64) { return; }
glBufferStorageMemEXT(GLenum,GLsizeiptr,GLuint,GLuint64)80 GL_APICALL void GL_APIENTRY glBufferStorageMemEXT(GLenum, GLsizeiptr, GLuint, GLuint64) { return; }
glTexParameteriHOST(GLenum,GLenum,GLint)81 GL_APICALL void GL_APIENTRY glTexParameteriHOST(GLenum, GLenum, GLint) { return; }
glMatrixIndexuivARB(GLint,GLuint *)82 GL_APICALL void GL_APIENTRY glMatrixIndexuivARB(GLint, GLuint *) { return; }
glDrawArraysNullAEMU(GLenum,GLint,GLsizei)83 GL_APICALL void GL_APIENTRY glDrawArraysNullAEMU(GLenum, GLint, GLsizei) { return; }
glDrawElementsNullAEMU(GLenum,GLsizei,GLenum,const void *)84 GL_APICALL void GL_APIENTRY glDrawElementsNullAEMU(GLenum, GLsizei, GLenum, const void *) { return; }
glGetUnsignedBytevEXT(GLenum,GLubyte *)85 GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT(GLenum, GLubyte*) { return; }
glGetUnsignedBytei_vEXT(GLenum,GLuint,GLubyte *)86 GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT(GLenum, GLuint, GLubyte*) { return; }
glBlendEquationSeparate(GLenum,GLenum)87 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum, GLenum) { return; }
glMatrixIndexPointerARB(GLint,GLenum,GLsizei,const GLvoid *)88 GL_APICALL void GL_APIENTRY glMatrixIndexPointerARB(GLint, GLenum, GLsizei, const GLvoid*) { return; }
glGetTexLevelParameteriv(GLenum,GLint,GLenum,GLint *)89 GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *) { return; }
glGetTexLevelParameterfv(GLenum,GLint,GLenum,GLfloat *)90 GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *) { return; }
glCurrentPaletteMatrixARB(GLint)91 GL_APICALL void GL_APIENTRY glCurrentPaletteMatrixARB(GLint) { return; }
glEnd()92 GL_APICALL void GL_APIENTRY glEnd() { return; }
glBegin(GLenum)93 GL_APICALL void GL_APIENTRY glBegin(GLenum) { return; }
glOrtho(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)94 GL_APICALL void GL_APIENTRY glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) { return; }
glColor4d(GLdouble,GLdouble,GLdouble,GLdouble)95 GL_APICALL void GL_APIENTRY glColor4d(GLdouble, GLdouble, GLdouble, GLdouble) { return; }
glFrustum(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble)96 GL_APICALL void GL_APIENTRY glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble) { return; }
glFramebufferTexture3DOES(GLenum,GLenum,GLenum,GLuint,GLint,GLint)97 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum, GLenum, GLenum, GLuint, GLint, GLint) { return; }
glRenderbufferStorageMultisample(GLenum,GLsizei,GLenum,GLsizei,GLsizei)98 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) { return; }
99 } // namespace gles1
100 } // namespace translator
101