1 // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_stubs stream-servers/gl/OpenGLESDispatch/gles2_stubbed_in_translator_namespace.entries --output=stream-servers/gl/OpenGLESDispatch/gles2_stubbed_in_translator_namespace.cpp
2 // DO NOT EDIT THIS FILE
3 
4 #include <GLES2/gl2.h>
5 #include <GL/GLcorearb.h>
6 namespace translator {
7 namespace gles2 {
glClearDepth(GLclampd)8 GL_APICALL void GL_APIENTRY glClearDepth(GLclampd) { return; }
glDepthRange(GLclampd,GLclampd)9 GL_APICALL void GL_APIENTRY glDepthRange(GLclampd, GLclampd) { return; }
glPushAttrib(GLbitfield)10 GL_APICALL void GL_APIENTRY glPushAttrib(GLbitfield) { return; }
glPushClientAttrib(GLbitfield)11 GL_APICALL void GL_APIENTRY glPushClientAttrib(GLbitfield) { return; }
glPopAttrib()12 GL_APICALL void GL_APIENTRY glPopAttrib() { return; }
glPopClientAttrib()13 GL_APICALL void GL_APIENTRY glPopClientAttrib() { return; }
glIsRenderbufferEXT(GLuint)14 GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferEXT(GLuint) { return (GLboolean)0; }
glBindRenderbufferEXT(GLenum,GLuint)15 GL_APICALL void GL_APIENTRY glBindRenderbufferEXT(GLenum, GLuint) { return; }
glDeleteRenderbuffersEXT(GLsizei,const GLuint *)16 GL_APICALL void GL_APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint *) { return; }
glGenRenderbuffersEXT(GLsizei,GLuint *)17 GL_APICALL void GL_APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint *) { return; }
glRenderbufferStorageEXT(GLenum,GLenum,GLsizei,GLsizei)18 GL_APICALL void GL_APIENTRY glRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei) { return; }
glGetRenderbufferParameterivEXT(GLenum,GLenum,GLint *)19 GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivEXT(GLenum, GLenum, GLint *) { return; }
glIsFramebufferEXT(GLuint)20 GL_APICALL GLboolean GL_APIENTRY glIsFramebufferEXT(GLuint) { return (GLboolean)0; }
glBindFramebufferEXT(GLenum,GLuint)21 GL_APICALL void GL_APIENTRY glBindFramebufferEXT(GLenum, GLuint) { return; }
glDeleteFramebuffersEXT(GLsizei,const GLuint *)22 GL_APICALL void GL_APIENTRY glDeleteFramebuffersEXT(GLsizei, const GLuint *) { return; }
glGenFramebuffersEXT(GLsizei,GLuint *)23 GL_APICALL void GL_APIENTRY glGenFramebuffersEXT(GLsizei, GLuint *) { return; }
glCheckFramebufferStatusEXT(GLenum)24 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusEXT(GLenum) { return (GLenum)0; }
glFramebufferTexture1DEXT(GLenum,GLenum,GLenum,GLuint,GLint)25 GL_APICALL void GL_APIENTRY glFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint) { return; }
glFramebufferTexture2DEXT(GLenum,GLenum,GLenum,GLuint,GLint)26 GL_APICALL void GL_APIENTRY glFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint) { return; }
glFramebufferTexture3DEXT(GLenum,GLenum,GLenum,GLuint,GLint,GLint)27 GL_APICALL void GL_APIENTRY glFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint) { return; }
glFramebufferRenderbufferEXT(GLenum,GLenum,GLenum,GLuint)28 GL_APICALL void GL_APIENTRY glFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint) { return; }
glGetFramebufferAttachmentParameterivEXT(GLenum,GLenum,GLenum,GLint *)29 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum, GLenum, GLenum, GLint *) { return; }
glGenerateMipmapEXT(GLenum)30 GL_APICALL void GL_APIENTRY glGenerateMipmapEXT(GLenum) { return; }
glReadnPixelsEXT(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,void *)31 GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) { return; }
glGetnUniformfvEXT(GLuint,GLint,GLsizei,float *)32 GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint, GLint, GLsizei, float *) { return; }
glGetnUniformivEXT(GLuint,GLint,GLsizei,GLint *)33 GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint, GLint, GLsizei, GLint *) { return; }
glFramebufferTexture3DOES(GLenum,GLenum,GLenum,GLuint,GLint,GLint)34 GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum, GLenum, GLenum, GLuint, GLint, GLint) { return; }
35 } // namespace gles2
36 } // namespace translator
37