1 // 2 // Copyright (C) 2016 The Android Open Source Project 3 // 4 // Licensed under the Apache License, Version 2.0 (the "License"); 5 // you may not use this file except in compliance with the License. 6 // You may obtain a copy of the License at 7 // 8 // http://www.apache.org/licenses/LICENSE-2.0 9 // 10 // Unless required by applicable law or agreed to in writing, software 11 // distributed under the License is distributed on an "AS IS" BASIS, 12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 // See the License for the specific language governing permissions and 14 // limitations under the License. 15 // 16 #pragma once 17 18 #include "EmulatorFeatureInfo.h" 19 20 #include <stdint.h> 21 22 // The process pipe is used to notify the host about process exits, 23 // also associate all process-owned host GL resources with a process unique ID 24 // (puid). This is for the purpose that the host can clean up process resources 25 // when a process is killed. It will fallback to the default path if the host 26 // does not support it. Processes are identified by acquiring a per-process 27 // 64bit unique ID (puid) from the host. 28 // 29 // Calling processPipeInit will associate the current render thread with its 30 // puid in the host. 31 // 32 // This is called when creating rcEncoder. 33 34 struct renderControl_encoder_context_t; 35 36 extern bool processPipeInit(int stream_handle, HostConnectionType connType, 37 uint32_t noRenderControlEnc); 38 extern uint64_t getPuid(); 39 40 // For testing purposes; this will close the current process pipe if opened, reset the state to 41 // initial, and open it again with the same parameters. 42 extern void processPipeRestart(); 43 extern void refreshHostConnection(); 44 45 // Each process gets a sequence number field. 46 uint32_t* getSeqnoPtrForProcess(); 47