1 /* <lambda>null2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.surfaceeffects.ripple 18 19 import android.content.Context 20 import android.graphics.Canvas 21 import android.graphics.Paint 22 import android.util.AttributeSet 23 import android.view.View 24 import androidx.annotation.VisibleForTesting 25 26 /** 27 * A view that allows multiple ripples to play. 28 * 29 * Use [MultiRippleController] to play ripple animations. 30 */ 31 class MultiRippleView(context: Context?, attrs: AttributeSet?) : View(context, attrs) { 32 33 @VisibleForTesting(otherwise = VisibleForTesting.PACKAGE_PRIVATE) 34 val ripples = ArrayList<RippleAnimation>() 35 private val ripplePaint = Paint() 36 37 companion object { 38 private const val TAG = "MultiRippleView" 39 } 40 41 override fun onDraw(canvas: Canvas) { 42 if (!canvas.isHardwareAccelerated) { 43 // Drawing with the ripple shader requires hardware acceleration, so skip if it's 44 // unsupported. 45 return 46 } 47 48 var shouldInvalidate = false 49 50 ripples.forEach { anim -> 51 ripplePaint.shader = anim.rippleShader 52 canvas.drawPaint(ripplePaint) 53 54 shouldInvalidate = shouldInvalidate || anim.isPlaying() 55 } 56 57 if (shouldInvalidate) { 58 invalidate() 59 } 60 } 61 } 62