1 /* 2 * Copyright 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <android-base/unique_fd.h> 20 #include <ui/GraphicBuffer.h> 21 22 namespace android::compositionengine::impl { 23 24 struct GpuCompositionResult { 25 // Composition ready fence. 26 base::unique_fd fence{}; 27 28 // Buffer to be used for gpu composition. If gpu composition was not successful, 29 // then we want to reuse the buffer instead of dequeuing another buffer. 30 std::shared_ptr<renderengine::ExternalTexture> buffer = nullptr; 31 bufferAvailableGpuCompositionResult32 bool bufferAvailable() const { return buffer != nullptr; }; 33 }; 34 35 } // namespace android::compositionengine::impl 36