1<?xml version="1.0" encoding="UTF-8"?> 2<audio_effects_conf version="2.0" xmlns="http://schemas.android.com/audio/audio_effects_conf/v2_0"> 3 <!-- Overview. 4 This example config file was copy from existing one: frameworks/av/media/libeffects/data/ 5 audio_effects.xml, with effect library names updated to AIDL libraries we currently have. 6 7 All "library" attributes in "effect" element must must match a "library" element with the 8 same value of the "name" attribute. 9 All "effect" attributes in "preprocess" and "postprocess" element must match an "effect" 10 element with the same value of the "name" attribute. 11 12 AIDL EffectFactory are relying on the "name" attribute in "effect" element to identify the 13 effect type, so it's necessary to have the mapping from name to effect type UUID. Make 14 sure to either use existing effect name as key of 15 ::android::hardware::audio::effect::kUuidNameTypeMap, or add a new {name, typeUUID} map 16 item to the kUuidNameTypeMap. 17 18 Existing audio_effects.xml should working without any change as long as: 19 1. "path" attribute of "library" element matches with the actual effect library name. 20 2. "name" attribute of "effect" and "effectProxy" element correctly added as key of 21 kUuidNameTypeMap, with value matches Identity.type in Descriptor.aidl. 22 3. "uuid" attribute of "effect" element matches Identity.uuid in Descriptor.aidl. 23 4. "uuid" attribute of "effectProxy" element matches Identity.proxy in Descriptor.aidl. 24 --> 25 26 <!-- List of effect libraries to load. 27 Each library element must contain a "name" attribute and a "path" attribute giving the 28 name of a library .so file on the target device. 29 --> 30 <libraries> 31 <library name="aecsw" path="libaecsw.so"/> 32 <library name="agc1sw" path="libagc1sw.so"/> 33 <library name="agc2sw" path="libagc2sw.so"/> 34 <library name="bassboostsw" path="libbassboostsw.so"/> 35 <library name="bundle" path="libbundleaidl.so"/> 36 <library name="downmix" path="libdownmixaidl.so"/> 37 <library name="dynamics_processing" path="libdynamicsprocessingaidl.so"/> 38 <library name="equalizersw" path="libequalizersw.so"/> 39 <library name="haptic_generator" path="libhapticgeneratoraidl.so"/> 40 <library name="loudness_enhancer" path="libloudnessenhanceraidl.so"/> 41 <library name="nssw" path="libnssw.so"/> 42 <library name="env_reverbsw" path="libenvreverbsw.so"/> 43 <library name="preset_reverbsw" path="libpresetreverbsw.so"/> 44 <library name="reverb" path="libreverbaidl.so"/> 45 <library name="virtualizersw" path="libvirtualizersw.so"/> 46 <library name="visualizer" path="libvisualizeraidl.so"/> 47 <library name="volumesw" path="libvolumesw.so"/> 48 <library name="extensioneffect" path="libextensioneffect.so"/> 49 <library name="spatializersw" path="libspatializersw.so"/> 50 </libraries> 51 52 <!-- list of effects to load. 53 Each "effect" element must contain a "name", "library" and a "uuid" attribute, an optional 54 "type" attribute can be used to add any customized effect type. 55 The value of the "library" attribute must correspond to the name of one library element in 56 the "libraries" element. 57 The "name" attribute used to specific effect type, and should be mapping to a key of 58 aidl::android::hardware::audio::effect::kUuidNameTypeMap. 59 The "uuid" attribute is the implementation specific UUID as specified by the effect vendor. 60 61 Effect proxy can be supported with "effectProxy" element, each sub-element should contain 62 "library" and "uuid" attribute, all other attributes were ignored. Framework side use 63 result of IFactory.queryEffects() to decide which effect implementation should be part of 64 proxy and which not. 65 66 Only "name", "library", "uuid", and "type" attributes in "effects" element are meaningful 67 and parsed out by EffectConfig class, all other attributes are ignored. 68 Only "name" and "uuid" attributes in "effectProxy" element are meaningful and parsed out 69 by EffectConfig class, all other attributes are ignored. 70 --> 71 72 <effects> 73 <effect name="automatic_gain_control_v2" library="pre_processing" uuid="89f38e65-d4d2-4d64-ad0e-2b3e799ea886"/> 74 <effect name="bassboost" library="bundle" uuid="8631f300-72e2-11df-b57e-0002a5d5c51b"/> 75 <effect name="downmix" library="downmix" uuid="93f04452-e4fe-41cc-91f9-e475b6d1d69f"/> 76 <effect name="dynamics_processing" library="dynamics_processing" uuid="e0e6539b-1781-7261-676f-6d7573696340"/> 77 <effect name="haptic_generator" library="haptic_generator" uuid="97c4acd1-8b82-4f2f-832e-c2fe5d7a9931"/> 78 <effect name="loudness_enhancer" library="loudness_enhancer" uuid="fa415329-2034-4bea-b5dc-5b381c8d1e2c"/> 79 <effect name="env_reverb" library="env_reverbsw" uuid="fa819886-588b-11ed-9b6a-0242ac120002"/> 80 <effect name="preset_reverb" library="preset_reverbsw" uuid="fa8199c6-588b-11ed-9b6a-0242ac120002"/> 81 <effect name="reverb_env_aux" library="reverb" uuid="4a387fc0-8ab3-11df-8bad-0002a5d5c51b"/> 82 <effect name="reverb_env_ins" library="reverb" uuid="c7a511a0-a3bb-11df-860e-0002a5d5c51b"/> 83 <effect name="reverb_pre_aux" library="reverb" uuid="f29a1400-a3bb-11df-8ddc-0002a5d5c51b"/> 84 <effect name="reverb_pre_ins" library="reverb" uuid="172cdf00-a3bc-11df-a72f-0002a5d5c51b"/> 85 <effect name="virtualizer" library="bundle" uuid="1d4033c0-8557-11df-9f2d-0002a5d5c51b"/> 86 <effect name="visualizer" library="visualizer" uuid="d069d9e0-8329-11df-9168-0002a5d5c51b"/> 87 <effect name="volume" library="bundle" uuid="119341a0-8469-11df-81f9-0002a5d5c51b"/> 88 <effect name="equalizer" library="bundle" uuid="ce772f20-847d-11df-bb17-0002a5d5c51b"/> 89 <effect name="extension_effect" library="extensioneffect" uuid="fa81dd00-588b-11ed-9b6a-0242ac120002" type="fa81de0e-588b-11ed-9b6a-0242ac120002"/> 90 <effect name="spatializer" library="spatializersw" uuid="fa81a880-588b-11ed-9b6a-0242ac120002"/> 91 </effects> 92 93 <!-- Audio pre processor configurations. 94 The pre processor configuration is described in a "preprocess" element and consists in a 95 list of elements each describing pre processor settings for a given use case or "stream". 96 Each stream element has a "type" attribute corresponding to the input source used. 97 Valid types are these defined in system/hardware/interfaces/media/aidl/android/media/audio/ 98 common/AudioSource.aidl. 99 Each "stream" element contains a list of "apply" elements indicating one effect to apply. 100 The effect to apply is designated by its name in the "effects" elements. 101 If there are more than one effect apply to one stream, the audio framework will apply them 102 in the same equence as they listed in "stream" element. 103 104 <preprocess> 105 <stream type="voice_communication"> 106 <apply effect="aec"/> 107 <apply effect="ns"/> 108 </stream> 109 </preprocess> 110 --> 111 112 <!-- Audio post processor configurations. 113 The post processor configuration is described in a "postprocess" element and consists in a 114 list of elements each describing post processor settings for a given use case or "stream". 115 Each stream element has a "type" attribute corresponding to the stream type used. 116 Valid types are these defined in system/hardware/interfaces/media/aidl/android/media/audio/ 117 common/AudioStreamType.aidl. 118 Each "stream" element contains a list of "apply" elements indicating one effect to apply. 119 The effect to apply is designated by its name in the "effects" elements. 120 If there are more than one effect apply to one stream, the audio framework will apply them 121 in the same equence as they listed in "stream" element. 122 123 <postprocess> 124 <stream type="music"> 125 <apply effect="music_post_proc"/> 126 </stream> 127 <stream type="voice_call"> 128 <apply effect="voice_post_proc"/> 129 </stream> 130 <stream type="notification"> 131 <apply effect="notification_post_proc"/> 132 </stream> 133 </postprocess> 134 --> 135 136</audio_effects_conf> 137