1 // Auto-generated with: android/scripts/gen-entries.py --mode=static_translator_namespaced_header stream-servers/gl/OpenGLESDispatch/gles2_only.entries --output=include/OpenGLESDispatch/gles2_only_static_translator_namespaced_header.h 2 // DO NOT EDIT THIS FILE 3 4 #pragma once 5 6 namespace translator { 7 namespace gles2 { 8 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 9 GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 10 GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask); 11 GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 12 GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program); 13 GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader); 14 GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x); 15 GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values); 16 GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 17 GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values); 18 GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 19 GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values); 20 GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 21 GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values); 22 GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 23 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index); 24 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index); 25 GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); 26 GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); 27 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); 28 GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x); 29 GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v); 30 GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x); 31 GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v); 32 GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y); 33 GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v); 34 GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y); 35 GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v); 36 GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); 37 GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v); 38 GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z); 39 GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v); 40 GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 41 GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v); 42 GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); 43 GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v); 44 GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 45 GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 46 GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 47 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader); 48 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 49 GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader); 50 GL_APICALL GLuint GL_APIENTRY glCreateProgram(); 51 GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type); 52 GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program); 53 GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader); 54 GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader); 55 GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program); 56 GL_APICALL void GL_APIENTRY glUseProgram(GLuint program); 57 GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program); 58 GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 59 GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 60 GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 61 GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name); 62 GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params); 63 GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 64 GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params); 65 GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 66 GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 67 GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params); 68 GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params); 69 GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name); 70 GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); 71 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); 72 GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers); 73 GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 74 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target); 75 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer); 76 GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); 77 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer); 78 GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); 79 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); 80 GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); 81 GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 82 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); 83 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 84 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); 85 GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target); 86 } // namespace translator 87 } // namespace gles2 88