1 /* 2 * Copyright 2021 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #pragma once 17 18 #include <SkImage.h> 19 #include <SkRuntimeEffect.h> 20 #include <SkShader.h> 21 #include <ui/StretchEffect.h> 22 23 namespace android { 24 namespace renderengine { 25 namespace skia { 26 class StretchShaderFactory { 27 public: 28 sk_sp<SkShader> createSkShader(const sk_sp<SkShader>& inputShader, 29 const StretchEffect& stretchEffect); 30 31 private: 32 std::unique_ptr<SkRuntimeShaderBuilder> mBuilder; 33 }; 34 } // namespace skia 35 } // namespace renderengine 36 } // namespace android