1 /*
2  * Copyright 2021 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #pragma once
17 
18 #include <SkImage.h>
19 #include <SkRuntimeEffect.h>
20 #include <SkShader.h>
21 #include <ui/StretchEffect.h>
22 
23 namespace android {
24 namespace renderengine {
25 namespace skia {
26 class StretchShaderFactory {
27 public:
28     sk_sp<SkShader> createSkShader(const sk_sp<SkShader>& inputShader,
29                                    const StretchEffect& stretchEffect);
30 
31 private:
32     std::unique_ptr<SkRuntimeShaderBuilder> mBuilder;
33 };
34 } // namespace skia
35 } // namespace renderengine
36 } // namespace android