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Searched refs:IsAllocated (Results 1 – 3 of 3) sorted by relevance

/art/runtime/gc/space/
Dregion_space.cc143 DCHECK(full_region_.IsAllocated()); in RegionSpace()
224 DCHECK((IsAllocated() || IsLarge()) && IsInToSpace()); in ShouldBeEvacuated()
238 DCHECK(IsAllocated()); in ShouldBeEvacuated()
613 DCHECK(r->IsAllocated()) << r->State(); in ClearFromSpace()
655 DCHECK(r->IsAllocated()) in CheckLiveBytesAgainstRegionBitmap()
916 DCHECK(r->IsAllocated()); in RevokeThreadLocalBuffersLocked()
1011 DCHECK(RefToRegion(obj)->IsAllocated()); in AllocationSizeNonvirtual()
Dregion_space-inl.h101 DCHECK(IsAllocated() && IsInToSpace()); in Alloc()
495 DCHECK(IsAllocated()) << "state=" << state_; in BytesAllocated()
518 DCHECK(IsAllocated()) << "state=" << state_; in ObjectsAllocated()
Dregion_space.h471 bool IsAllocated() const { in IsAllocated() function
607 DCHECK(IsAllocated()); in RecordThreadLocalAllocations()