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/art/build/
DREADME.md1 # Building the ART Module
8 The recommended way to build the ART Module is to use the `master-art` manifest,
11 The ART Module is available as a debug variant, `com.android.art.debug.apex`,
76 2. Ensure the ART Module is built from source:
111 Prebuilts are used for the ART Module dependencies that have sources outside the
112 `master-art` manifest. Conversely the ART Module may be a prebuilt when used in
118 Module.
124 * `packages/modules/ArtPrebuilt` for the ART Module APEX packages, if present.
126 * `prebuilts/module_sdk/art` for the ART Module SDK and other tools, needed to
127 build platform images and other modules that depend on the ART Module.
Dart.go306 if ctx.Os() != ctx.Config().BuildOS || ctx.Target().HostCross || ctx.Module().IsSkipInstall() {
351 func artGlobalDefaultsFactory() android.Module {
359 func artDefaultsFactory() android.Module {
367 func artLibrary() android.Module {
377 func artStaticLibrary() android.Module {
386 func artBinary() android.Module {
396 func artTest() android.Module {
408 func artTestLibrary() android.Module {
Dcodegen.go235 func installCodegenCustomizer(module android.Module, t moduleType) { argument