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Searched refs:SpillScratch (Results 1 – 11 of 11) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.h95 virtual void SpillScratch(int reg) = 0;
Dparallel_move_resolver.cc291 resolver->SpillScratch(reg_); in ScratchRegisterScope()
Dparallel_move_test.cc84 void SpillScratch([[maybe_unused]] int reg) override {} in SpillScratch() function in art::TestParallelMoveResolverWithSwap
Dcode_generator_x86_64.h198 void SpillScratch(int reg) override;
Dcode_generator_x86.h205 void SpillScratch(int reg) override;
Dcode_generator_riscv64.h196 void SpillScratch(int reg) override;
Dcode_generator_arm_vixl.h349 void SpillScratch(int reg) override;
Dcode_generator_riscv64.cc1068 void ParallelMoveResolverRISCV64::SpillScratch([[maybe_unused]] int reg) { in SpillScratch() function in art::riscv64::ParallelMoveResolverRISCV64
Dcode_generator_x86_64.cc6589 void ParallelMoveResolverX86_64::SpillScratch(int reg) { in SpillScratch() function in art::x86_64::ParallelMoveResolverX86_64
Dcode_generator_x86.cc7285 void ParallelMoveResolverX86::SpillScratch(int reg) { in SpillScratch() function in art::x86::ParallelMoveResolverX86
Dcode_generator_arm_vixl.cc7643 void ParallelMoveResolverARMVIXL::SpillScratch(int reg) { in SpillScratch() function in art::arm::ParallelMoveResolverARMVIXL