Searched refs:allocationIndex (Results 1 – 4 of 4) sorted by relevance
87 memory[allocationIndex] = new Object[1024 / 4]; in allocateAtLeast1KiB()88 ++allocationIndex; in allocateAtLeast1KiB()89 if (allocationIndex == memory.length) { in allocateAtLeast1KiB()90 allocationIndex = 0; in allocateAtLeast1KiB()95 public static int allocationIndex = 0; field in Main
99 memory[allocationIndex] = new Object[1024 / 4]; in $noinline$allocateAtLeast1KiB()100 ++allocationIndex; in $noinline$allocateAtLeast1KiB()101 if (allocationIndex == memory.length) { in $noinline$allocateAtLeast1KiB()102 allocationIndex = 0; in $noinline$allocateAtLeast1KiB()107 public static int allocationIndex = 0; field in Main
429 memory[allocationIndex] = new Object[1024 / 4]; in $noinline$allocateAtLeast1KiB()430 ++allocationIndex; in $noinline$allocateAtLeast1KiB()431 if (allocationIndex == memory.length) { in $noinline$allocateAtLeast1KiB()432 allocationIndex = 0; in $noinline$allocateAtLeast1KiB()439 public static int allocationIndex = 0; field in Main
479 memory[allocationIndex] = new Object[1024 / 4]; in $noinline$allocateAtLeast1KiB()480 ++allocationIndex; in $noinline$allocateAtLeast1KiB()481 if (allocationIndex == memory.length) { in $noinline$allocateAtLeast1KiB()482 allocationIndex = 0; in $noinline$allocateAtLeast1KiB()499 public static int allocationIndex = 0; field in Main