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Searched refs:new_body (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dnodes.cc3033 HBasicBlock* new_body = new (allocator_) HBasicBlock(this, header->GetDexPc()); in TransformLoopForVectorization() local
3036 AddBlock(new_body); in TransformLoopForVectorization()
3042 new_header->AddSuccessor(new_body); in TransformLoopForVectorization()
3043 new_body->AddSuccessor(new_header); in TransformLoopForVectorization()
3050 new_header->dominated_blocks_.push_back(new_body); in TransformLoopForVectorization()
3051 new_body->SetDominator(new_header); in TransformLoopForVectorization()
3062 reverse_post_order_[index_of_body] = new_body; in TransformLoopForVectorization()
3068 new_body->AddInstruction(new (allocator_) HGoto()); in TransformLoopForVectorization()
3074 new_header->AddBackEdge(new_body); in TransformLoopForVectorization()
3082 it.Current()->Add(new_body); in TransformLoopForVectorization()