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Searched refs:spill_slots (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator_linear_scan.cc1224 ScopedArenaVector<size_t>* spill_slots = nullptr; in AllocateSpillSlotFor() local
1227 spill_slots = &double_spill_slots_; in AllocateSpillSlotFor()
1230 spill_slots = &long_spill_slots_; in AllocateSpillSlotFor()
1233 spill_slots = &float_spill_slots_; in AllocateSpillSlotFor()
1242 spill_slots = &int_spill_slots_; in AllocateSpillSlotFor()
1253 for (size_t e = spill_slots->size(); slot < e; ++slot) { in AllocateSpillSlotFor()
1256 if ((*spill_slots)[s] > parent->GetStart()) { in AllocateSpillSlotFor()
1268 if (upper > spill_slots->size()) { in AllocateSpillSlotFor()
1269 spill_slots->resize(upper); in AllocateSpillSlotFor()
1274 (*spill_slots)[s] = end; in AllocateSpillSlotFor()
Dregister_allocation_resolver.cc40 size_t spill_slots = int_spill_slots in Resolve() local
51 codegen_->InitializeCodeGeneration(spill_slots, in Resolve()
82 + spill_slots in Resolve()