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Searched refs:load_default_path (Results 1 – 5 of 5) sorted by relevance

/bionic/libc/system_properties/
Dcontexts_serialized.cpp81 bool ContextsSerialized::InitializeProperties(bool load_default_path) { in InitializeProperties() argument
82 if (load_default_path && !property_info_area_file_.LoadDefaultPath()) { in InitializeProperties()
84 } else if (!load_default_path && !property_info_area_file_.LoadPath(tree_filename_.c_str())) { in InitializeProperties()
99 bool load_default_path) { in Initialize() argument
104 if (!InitializeProperties(load_default_path)) { in Initialize()
Dsystem_properties.cpp83 bool SystemProperties::InitContexts(bool load_default_path) { in InitContexts() argument
89 load_default_path)) { in InitContexts()
114 bool load_default_path) { in AreaInit() argument
119 load_default_path)) { in AreaInit()
128 load_default_path)) { in AreaInit()
140 bool SystemProperties::Reload(bool load_default_path) { in Reload() argument
145 return InitContexts(load_default_path); in Reload()
/bionic/libc/system_properties/include/system_properties/
Dsystem_properties.h55 bool Reload(bool load_default_path);
57 bool AreaInit(const char* filename, bool* fsetxattr_failed, bool load_default_path);
90 bool InitContexts(bool load_default_path);
Dcontexts_serialized.h43 bool load_default_path) override;
54 bool InitializeProperties(bool load_default_path);
Dcontexts.h40 bool load_default_path = false) = 0;