Searched refs:load_default_path (Results 1 – 5 of 5) sorted by relevance
81 bool ContextsSerialized::InitializeProperties(bool load_default_path) { in InitializeProperties() argument82 if (load_default_path && !property_info_area_file_.LoadDefaultPath()) { in InitializeProperties()84 } else if (!load_default_path && !property_info_area_file_.LoadPath(tree_filename_.c_str())) { in InitializeProperties()99 bool load_default_path) { in Initialize() argument104 if (!InitializeProperties(load_default_path)) { in Initialize()
83 bool SystemProperties::InitContexts(bool load_default_path) { in InitContexts() argument89 load_default_path)) { in InitContexts()114 bool load_default_path) { in AreaInit() argument119 load_default_path)) { in AreaInit()128 load_default_path)) { in AreaInit()140 bool SystemProperties::Reload(bool load_default_path) { in Reload() argument145 return InitContexts(load_default_path); in Reload()
55 bool Reload(bool load_default_path);57 bool AreaInit(const char* filename, bool* fsetxattr_failed, bool load_default_path);90 bool InitContexts(bool load_default_path);
43 bool load_default_path) override;54 bool InitializeProperties(bool load_default_path);
40 bool load_default_path = false) = 0;