1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef _ANDROID_NATIVE_APP_GLUE_H
19 #define _ANDROID_NATIVE_APP_GLUE_H
20 
21 #include <android/configuration.h>
22 #include <android/looper.h>
23 #include <android/native_activity.h>
24 #include <poll.h>
25 #include <pthread.h>
26 #include <sched.h>
27 
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
31 
32 /**
33  * The native activity interface provided by <android/native_activity.h>
34  * is based on a set of application-provided callbacks that will be called
35  * by the Activity's main thread when certain events occur.
36  *
37  * This means that each one of this callbacks _should_ _not_ block, or they
38  * risk having the system force-close the application. This programming
39  * model is direct, lightweight, but constraining.
40  *
41  * The 'android_native_app_glue' static library is used to provide a different
42  * execution model where the application can implement its own main event
43  * loop in a different thread instead. Here's how it works:
44  *
45  * 1/ The application must provide a function named "android_main()" that
46  *    will be called when the activity is created, in a new thread that is
47  *    distinct from the activity's main thread.
48  *
49  * 2/ android_main() receives a pointer to a valid "android_app" structure
50  *    that contains references to other important objects, e.g. the
51  *    ANativeActivity object instance the application is running in.
52  *
53  * 3/ the "android_app" object holds an ALooper instance that already
54  *    listens to two important things:
55  *
56  *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
57  *        declarations below.
58  *
59  *      - input events coming from the AInputQueue attached to the activity.
60  *
61  *    Each of these correspond to an ALooper identifier returned by
62  *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
63  *    respectively.
64  *
65  *    Your application can use the same ALooper to listen to additional
66  *    file-descriptors.  They can either be callback based, or with return
67  *    identifiers starting with LOOPER_ID_USER.
68  *
69  * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
70  *    the returned data will point to an android_poll_source structure.  You
71  *    can call the process() function on it, and fill in android_app->onAppCmd
72  *    and android_app->onInputEvent to be called for your own processing
73  *    of the event.
74  *
75  *    Alternatively, you can call the low-level functions to read and process
76  *    the data directly...  look at the process_cmd() and process_input()
77  *    implementations in the glue to see how to do this.
78  *
79  * See the sample named "native-activity" that comes with the NDK with a
80  * full usage example.  Also look at the JavaDoc of NativeActivity.
81  */
82 
83 struct android_app;
84 
85 /**
86  * Data associated with an ALooper fd that will be returned as the "outData"
87  * when that source has data ready.
88  */
89 struct android_poll_source {
90     // The identifier of this source.  May be LOOPER_ID_MAIN or
91     // LOOPER_ID_INPUT.
92     int32_t id;
93 
94     // The android_app this ident is associated with.
95     struct android_app* app;
96 
97     // Function to call to perform the standard processing of data from
98     // this source.
99     void (*process)(struct android_app* app, struct android_poll_source* source);
100 };
101 
102 /**
103  * This is the interface for the standard glue code of a threaded
104  * application.  In this model, the application's code is running
105  * in its own thread separate from the main thread of the process.
106  * It is not required that this thread be associated with the Java
107  * VM, although it will need to be in order to make JNI calls any
108  * Java objects.
109  */
110 struct android_app {
111     // The application can place a pointer to its own state object
112     // here if it likes.
113     void* userData;
114 
115     // Fill this in with the function to process main app commands (APP_CMD_*)
116     void (*onAppCmd)(struct android_app* app, int32_t cmd);
117 
118     // Fill this in with the function to process input events.  At this point
119     // the event has already been pre-dispatched, and it will be finished upon
120     // return.  Return 1 if you have handled the event, 0 for any default
121     // dispatching.
122     int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
123 
124     // The ANativeActivity object instance that this app is running in.
125     ANativeActivity* activity;
126 
127     // The current configuration the app is running in.
128     AConfiguration* config;
129 
130     // This is the last instance's saved state, as provided at creation time.
131     // It is NULL if there was no state.  You can use this as you need; the
132     // memory will remain around until you call android_app_exec_cmd() for
133     // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
134     // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
135     // at which point they will be initialized to NULL and you can malloc your
136     // state and place the information here.  In that case the memory will be
137     // freed for you later.
138     void* savedState;
139     size_t savedStateSize;
140 
141     // The ALooper associated with the app's thread.
142     ALooper* looper;
143 
144     // When non-NULL, this is the input queue from which the app will
145     // receive user input events.
146     AInputQueue* inputQueue;
147 
148     // When non-NULL, this is the window surface that the app can draw in.
149     ANativeWindow* window;
150 
151     // Current content rectangle of the window; this is the area where the
152     // window's content should be placed to be seen by the user.
153     ARect contentRect;
154 
155     // Current state of the app's activity.  May be either APP_CMD_START,
156     // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
157     int activityState;
158 
159     // This is non-zero when the application's NativeActivity is being
160     // destroyed and waiting for the app thread to complete.
161     int destroyRequested;
162 
163     // -------------------------------------------------
164     // Below are "private" implementation of the glue code.
165 
166     pthread_mutex_t mutex;
167     pthread_cond_t cond;
168 
169     int msgread;
170     int msgwrite;
171 
172     pthread_t thread;
173 
174     struct android_poll_source cmdPollSource;
175     struct android_poll_source inputPollSource;
176 
177     int running;
178     int stateSaved;
179     int destroyed;
180     int redrawNeeded;
181     AInputQueue* pendingInputQueue;
182     ANativeWindow* pendingWindow;
183     ARect pendingContentRect;
184 };
185 
186 enum {
187     /**
188      * Looper data ID of commands coming from the app's main thread, which
189      * is returned as an identifier from ALooper_pollOnce().  The data for this
190      * identifier is a pointer to an android_poll_source structure.
191      * These can be retrieved and processed with android_app_read_cmd()
192      * and android_app_exec_cmd().
193      */
194     LOOPER_ID_MAIN = 1,
195 
196     /**
197      * Looper data ID of events coming from the AInputQueue of the
198      * application's window, which is returned as an identifier from
199      * ALooper_pollOnce().  The data for this identifier is a pointer to an
200      * android_poll_source structure.  These can be read via the inputQueue
201      * object of android_app.
202      */
203     LOOPER_ID_INPUT = 2,
204 
205     /**
206      * Start of user-defined ALooper identifiers.
207      */
208     LOOPER_ID_USER = 3,
209 };
210 
211 enum {
212     /**
213      * Command from main thread: the AInputQueue has changed.  Upon processing
214      * this command, android_app->inputQueue will be updated to the new queue
215      * (or NULL).
216      */
217     APP_CMD_INPUT_CHANGED,
218 
219     /**
220      * Command from main thread: a new ANativeWindow is ready for use.  Upon
221      * receiving this command, android_app->window will contain the new window
222      * surface.
223      */
224     APP_CMD_INIT_WINDOW,
225 
226     /**
227      * Command from main thread: the existing ANativeWindow needs to be
228      * terminated.  Upon receiving this command, android_app->window still
229      * contains the existing window; after calling android_app_exec_cmd
230      * it will be set to NULL.
231      */
232     APP_CMD_TERM_WINDOW,
233 
234     /**
235      * Command from main thread: the current ANativeWindow has been resized.
236      * Please redraw with its new size.
237      */
238     APP_CMD_WINDOW_RESIZED,
239 
240     /**
241      * Command from main thread: the system needs that the current ANativeWindow
242      * be redrawn.  You should redraw the window before handing this to
243      * android_app_exec_cmd() in order to avoid transient drawing glitches.
244      */
245     APP_CMD_WINDOW_REDRAW_NEEDED,
246 
247     /**
248      * Command from main thread: the content area of the window has changed,
249      * such as from the soft input window being shown or hidden.  You can
250      * find the new content rect in android_app::contentRect.
251      */
252     APP_CMD_CONTENT_RECT_CHANGED,
253 
254     /**
255      * Command from main thread: the app's activity window has gained
256      * input focus.
257      */
258     APP_CMD_GAINED_FOCUS,
259 
260     /**
261      * Command from main thread: the app's activity window has lost
262      * input focus.
263      */
264     APP_CMD_LOST_FOCUS,
265 
266     /**
267      * Command from main thread: the current device configuration has changed.
268      */
269     APP_CMD_CONFIG_CHANGED,
270 
271     /**
272      * Command from main thread: the system is running low on memory.
273      * Try to reduce your memory use.
274      */
275     APP_CMD_LOW_MEMORY,
276 
277     /**
278      * Command from main thread: the app's activity has been started.
279      */
280     APP_CMD_START,
281 
282     /**
283      * Command from main thread: the app's activity has been resumed.
284      */
285     APP_CMD_RESUME,
286 
287     /**
288      * Command from main thread: the app should generate a new saved state
289      * for itself, to restore from later if needed.  If you have saved state,
290      * allocate it with malloc and place it in android_app.savedState with
291      * the size in android_app.savedStateSize.  The will be freed for you
292      * later.
293      */
294     APP_CMD_SAVE_STATE,
295 
296     /**
297      * Command from main thread: the app's activity has been paused.
298      */
299     APP_CMD_PAUSE,
300 
301     /**
302      * Command from main thread: the app's activity has been stopped.
303      */
304     APP_CMD_STOP,
305 
306     /**
307      * Command from main thread: the app's activity is being destroyed,
308      * and waiting for the app thread to clean up and exit before proceeding.
309      */
310     APP_CMD_DESTROY,
311 };
312 
313 /**
314  * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
315  * app command message.
316  */
317 int8_t android_app_read_cmd(struct android_app* android_app);
318 
319 /**
320  * Call with the command returned by android_app_read_cmd() to do the
321  * initial pre-processing of the given command.  You can perform your own
322  * actions for the command after calling this function.
323  */
324 void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
325 
326 /**
327  * Call with the command returned by android_app_read_cmd() to do the
328  * final post-processing of the given command.  You must have done your own
329  * actions for the command before calling this function.
330  */
331 void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
332 
333 /**
334  * Placeholder function you can call to ensure glue code isn't stripped.
335  */
336 void app_dummy(void);
337 
338 /**
339  * This is the function that application code must implement, representing
340  * the main entry to the app.
341  */
342 extern void android_main(struct android_app* app);
343 
344 #ifdef __cplusplus
345 }
346 #endif
347 
348 #endif /* _ANDROID_NATIVE_APP_GLUE_H */