Searched refs:FIRED (Results 1 – 1 of 1) sorted by relevance
143 FIRED, enumConstant1920 state = TorchSeqState.FIRED; in flashTestByAeMode()1921 } else if (state == TorchSeqState.FIRED && in flashTestByAeMode()1929 state == TorchSeqState.FIRED); in flashTestByAeMode()1932 if (state == TorchSeqState.FIRED) { in flashTestByAeMode()1941 state == TorchSeqState.FIRED || state == TorchSeqState.RAMPING_DOWN); in flashTestByAeMode()