Searched refs:STATE_LOCKED (Results 1 – 1 of 1) sorted by relevance
103 bool gotLock = (mState == STATE_LOCKED) || (mGlitchCount > 0); in analyze()207 mState = STATE_LOCKED; in processInputFrame()218 case STATE_LOCKED: { in processInputFrame()340 mState = STATE_LOCKED; in onGlitchEnd()387 STATE_LOCKED, // locked on the sine wave, looking for glitches enumerator