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Searched refs:Vector3 (Results 1 – 3 of 3) sorted by relevance

/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DModel.h24 union Vector3 { union
29 Vector3 operator*(float value) { return Vector3{{x * value, y * value, z * value}}; }
30 Vector3 operator/(float value) { return Vector3{{x / value, y / value, z / value}}; }
31 Vector3 operator+(Vector3 const &other) {
32 return Vector3{{x + other.x, y + other.y, z + other.z}};
34 Vector3 operator-(Vector3 const &other) {
35 return Vector3{{x - other.x, y - other.y, z - other.z}};
50 constexpr Vertex(const Vector3 &inPosition, const Vector2 &inUV) in Vertex()
53 Vector3 position;
78 inline const Vector3 getCenter() { return center_; } in getCenter()
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DRenderer.cpp305 Vertex(Vector3{{0.3, 0.3, 0}}, Vector2{{0, 0}}), // 0 in addHead()
306 Vertex(Vector3{{-0.3, 0.3, 0}}, Vector2{{1, 0}}), // 1 in addHead()
307 Vertex(Vector3{{-0.3, -0.3, 0}}, Vector2{{1, 1}}), // 2 in addHead()
308 Vertex(Vector3{{0.3, -0.3, 0}}, Vector2{{0, 1}}) // 3 in addHead()
315 Vector3 offset{{x, y, 0}}; in addHead()
DShader.cpp147 sizeof(Vector3) // offset Vector3 from the start in drawModel()