Searched refs:a8 (Results 1 – 5 of 5) sorted by relevance
335 uint32_t a8 = color >> 24; in SrgbColorToLinear() local336 return (a8 << 24) | (b8 << 16) | (g8 << 8) | r8; in SrgbColorToLinear()346 uint32_t a8 = color >> 24; in LinearColorToSrgb() local347 return (a8 << 24) | (b8 << 16) | (g8 << 8) | r8; in LinearColorToSrgb()362 uint32_t a8 = (a0 * (1.0f - t) + a1 * t) * 255.0f; in LerpColor() local363 return (a8 << 24) | (b8 << 16) | (g8 << 8) | r8; in LerpColor()
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