Searched refs:bW (Results 1 – 4 of 4) sorted by relevance
132 float bW = (xyz[0] * matrix[2][0]) + (xyz[1] * matrix[2][1]) + (xyz[2] * matrix[2][2]); in make() local158 d * (100.0f / bW) + 1.0f - d, }; in make()181 fl * rgbD[2] * bW / 100.0, 0.42)}; in make()
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