Searched refs:infoLength (Results 1 – 1 of 1) sorted by relevance
104 GLint infoLength = 0; in loadShader() local105 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLength); in loadShader()107 if (infoLength) { in loadShader()108 auto *infoLog = new GLchar[infoLength]; in loadShader()109 glGetShaderInfoLog(shader, infoLength, nullptr, infoLog); in loadShader()