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/cts/hostsidetests/adpf/app/hintsession/src/cpp/
DShader.cpp104 GLint infoLength = 0; in loadShader() local
105 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLength); in loadShader()
107 if (infoLength) { in loadShader()
108 auto *infoLog = new GLchar[infoLength]; in loadShader()
109 glGetShaderInfoLog(shader, infoLength, nullptr, infoLog); in loadShader()