Searched refs:k4 (Results 1 – 4 of 4) sorted by relevance
161 float k4 = k * k * k * k; in make() local162 float k4F = 1.0f - k4; in make()163 float fl = (k4 * adaptingLuminance) + (0.1f * k4F * k4F * (float) Math.cbrt( in make()
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