Searched refs:numFramesRead (Results 1 – 1 of 1) sorted by relevance
62 int numFramesRead = mAudioSource->pull((float*)audioData, numFrames, mNumExchangeChannels); in onAudioReady() local65 return numFramesRead != 0 ? DataCallbackResult::Continue : DataCallbackResult::Stop; in onAudioReady()