Searched refs:program_ (Results 1 – 2 of 2) sorted by relevance
53 if (program_) { in ~Shader()54 glDeleteProgram(program_); in ~Shader()55 program_ = 0; in ~Shader()99 : program_(program), position_(position), uv_(uv), projectionMatrix_(projectionMatrix) {} in Shader()101 GLuint program_; variable
122 glUseProgram(program_); in activate()