Searched refs:textureID_ (Results 1 – 2 of 2) sorted by relevance
41 constexpr GLuint getTextureID() const { return textureID_; } in getTextureID()44 inline TextureAsset(GLuint textureId) : textureID_(textureId) {} in TextureAsset()46 GLuint textureID_; variable
88 glDeleteTextures(1, &textureID_); in ~TextureAsset()89 textureID_ = 0; in ~TextureAsset()