Searched refs:triangleVerticesData (Results 1 – 2 of 2) sorted by relevance
610 final float[] triangleVerticesData = { in SurfaceTextureRender() local618 ByteBuffer.allocateDirect(triangleVerticesData.length * FLOAT_SIZE_BYTES) in SurfaceTextureRender()621 mTriangleVertices.put(triangleVerticesData).position(0); in SurfaceTextureRender()
998 private float[] triangleVerticesData = { field in GLSurfaceViewFactory.GLSurfaceViewThread1049 .allocateDirect(triangleVerticesData.length * FLOAT_SIZE_BYTES) in run()1051 triangleVertices.put(triangleVerticesData).position(0); in run()