/development/tools/emulator/skins/QVGA/ |
D | layout | 17 x 0 29 x 56 34 x 0 39 x 112 44 x 77 49 x 77 54 x 53 59 x 123 64 x 77 69 x 0 [all …]
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/development/tools/emulator/skins/WQVGA400/ |
D | layout | 17 x 0 29 x 56 34 x 0 39 x 112 44 x 77 49 x 77 54 x 53 59 x 123 64 x 77 69 x 0 [all …]
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/development/tools/emulator/skins/WVGA800/ |
D | layout | 17 x 0 29 x 56 34 x 0 39 x 112 44 x 77 49 x 77 54 x 53 59 x 123 64 x 77 69 x 0 [all …]
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/development/tools/emulator/skins/WQVGA432/ |
D | layout | 17 x 0 29 x 56 34 x 0 39 x 112 44 x 77 49 x 77 54 x 53 59 x 123 64 x 77 69 x 0 [all …]
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/development/tools/emulator/skins/WVGA854/ |
D | layout | 17 x 0 29 x 56 34 x 0 39 x 112 44 x 77 49 x 77 54 x 53 59 x 123 64 x 77 69 x 0 [all …]
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/development/tools/emulator/skins/HVGA/ |
D | layout | 17 x 0 29 x 56 34 x 0 39 x 112 44 x 77 49 x 77 54 x 53 59 x 123 64 x 77 69 x 0 [all …]
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/development/tools/winscope/src/common/ |
D | rect.ts | 22 readonly x: number, 38 this.x <= point.x && 39 point.x <= this.x + this.w && 46 const maxLeft = Math.max(this.x, other.x); 47 const minRight = Math.min(this.x + this.w, other.x + other.w); 57 this.x <= other.x && 59 this.x + this.w >= other.x + other.w && 66 this.x < other.x + other.w && 67 other.x < this.x + this.w && 71 let [x, y, w, h] = [this.x, this.y, this.w, this.h]; [all …]
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/development/tools/axl/ |
D | chewperf.py | 16 for x in range(len(rawLines)): 17 line = rawLines[x].split() 20 ts = int(rawLines[x - 1].split()[-1]) 48 lines = [x for x in rawLines if "Pulled" in x] 52 chewed = [[int(x.split()[sidx + 2]), int(x.split()[sidx + 4])] for x in lines] 56 chewed = [[x[1] - t0, x[0]] for x in chewed] 59 bytes = sum(x[1] for x in chewed) 63 for x in chewed: 64 bucket = x[0] / 1000 65 bytes = x[1] [all …]
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D | chewie.py | 24 for x in range(len(self.queue)): 25 rec = self.queue[x] 27 del self.queue[x] 82 x = splitup[3:] 85 if x[2] not in keys: continue 86 x[2] = extractMe[x[2]] 89 if t0 == None: t0 = int(x[0]) 90 x[0] = int(x[0]) - t0 92 thread, action = x[1], x[2] 94 time, url = x[0], x[3] [all …]
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | NumericSprite.java | 53 private int roundUpPower2(int x) { in roundUpPower2() argument 54 x = x - 1; in roundUpPower2() 55 x = x | (x >> 1); in roundUpPower2() 56 x = x | (x >> 2); in roundUpPower2() 57 x = x | (x >> 4); in roundUpPower2() 58 x = x | (x >> 8); in roundUpPower2() 59 x = x | (x >>16); in roundUpPower2() 60 return x + 1; in roundUpPower2() 67 public void draw(GL10 gl, float x, float y, in draw() argument 74 mLabelMaker.draw(gl, x, y, mLabelId[digit]); in draw() [all …]
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D | MatrixStack.java | 126 public void glRotatef(float angle, float x, float y, float z) { in glRotatef() argument 127 Matrix.setRotateM(mTemp, 0, angle, x, y, z); in glRotatef() 132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() argument 133 glRotatef(angle, fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glRotatex() 136 public void glScalef(float x, float y, float z) { in glScalef() argument 137 Matrix.scaleM(mMatrix, mTop, x, y, z); in glScalef() 140 public void glScalex(int x, int y, int z) { in glScalex() argument 141 glScalef(fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); in glScalex() 144 public void glTranslatef(float x, float y, float z) { in glTranslatef() argument 145 Matrix.translateM(mMatrix, mTop, x, y, z); in glTranslatef() [all …]
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/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/ |
D | FoldingLayout.java | 270 for (int x = 0; x < mNumberOfFolds; x++) { in prepareFold() 271 mMatrix[x] = new Matrix(); in prepareFold() 290 for (int x = 0; x < mNumberOfFolds; x++) { in prepareFold() 292 int deltap = (x + 1) * delta > w ? w - x * delta : delta; in prepareFold() 293 mFoldRectArray[x] = new Rect(x * delta, 0, x * delta + deltap, h); in prepareFold() 295 int deltap = (x + 1) * delta > h ? h - x * delta : delta; in prepareFold() 296 mFoldRectArray[x] = new Rect(0, x * delta, w, x * delta + deltap); in prepareFold() 342 for (int x = 0; x < mNumberOfFolds; x++) { in calculateMatrices() 343 mMatrix[x].reset(); in calculateMatrices() 408 for (int x = 0; x < mNumberOfFolds; x++) { in calculateMatrices() [all …]
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/development/samples/devbytes/animation/CurvedMotion/src/com/example/android/curvedmotion/ |
D | PathPoint.java | 60 private PathPoint(int operation, float x, float y) { in PathPoint() argument 62 mX = x; in PathPoint() 69 private PathPoint(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { in PathPoint() argument 74 mX = x; in PathPoint() 82 public static PathPoint lineTo(float x, float y) { in lineTo() argument 83 return new PathPoint(LINE, x, y); in lineTo() 90 public static PathPoint curveTo(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { in curveTo() argument 91 return new PathPoint(c0X, c0Y, c1X, c1Y, x, y); in curveTo() 98 public static PathPoint moveTo(float x, float y) { in moveTo() argument 99 return new PathPoint(MOVE, x, y); in moveTo()
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D | AnimatorPath.java | 40 public void moveTo(float x, float y) { in moveTo() argument 41 mPoints.add(PathPoint.moveTo(x, y)); in moveTo() 48 public void lineTo(float x, float y) { in lineTo() argument 49 mPoints.add(PathPoint.lineTo(x, y)); in lineTo() 57 public void curveTo(float c0X, float c0Y, float c1X, float c1Y, float x, float y) { in curveTo() argument 58 mPoints.add(PathPoint.curveTo(c0X, c0Y, c1X, c1Y, x, y)); in curveTo()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLVertex.java | 23 public float x; field in GLVertex 30 this.x = 0; in GLVertex() 36 GLVertex(float x, float y, float z, int index) { in GLVertex() argument 37 this.x = x; in GLVertex() 47 return (x == v.x && y == v.y && z == v.z); in equals() 52 static public int toFixed(float x) { in toFixed() argument 53 return (int)(x * 65536.0f); in toFixed() 57 vertexBuffer.put(toFixed(x)); in put() 78 vertexBuffer.put(toFixed(x)); in update() 84 vertexBuffer.put(toFixed(temp.x)); in update()
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/development/tools/winscope/src/app/components/timeline/mini-timeline/drawer/ |
D | draggable_canvas_object_impl.ts | 38 private onDrag: (x: number) => void, 39 private onDrop: (x: number) => void, 44 (x: number) => { 45 this.draggingPosition = this.clampPositionToRange(x); 49 (x: number) => { 51 this.onDrop(this.clampPositionToRange(x)); 84 private clampPositionToRange(x: number): number { 85 return MathUtils.clamp(x, this.range.from, this.range.to);
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/development/samples/Snake/src/com/example/android/snake/ |
D | TileView.java | 86 for (int x = 0; x < mXTileCount; x++) { in clearTiles() 88 setTile(0, x, y); in clearTiles() 111 for (int x = 0; x < mXTileCount; x += 1) { in onDraw() 113 if (mTileGrid[x][y] > 0) { in onDraw() 114 canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x * mTileSize, in onDraw() 141 public void setTile(int tileindex, int x, int y) { in setTile() argument 142 mTileGrid[x][y] = tileindex; in setTile()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | BitmapMesh.java | 46 private static void setXY(float[] array, int index, float x, float y) { in setXY() argument 47 array[index*2 + 0] = x; in setXY() 64 for (int x = 0; x <= WIDTH; x++) { in SampleView() 65 float fx = w * x / WIDTH; in SampleView() 89 float x = src[i+0]; in warp() local 91 float dx = cx - x; in warp() 104 dst[i+0] = x + dx * pull; in warp() 117 int x = (int)pt[0]; in onTouchEvent() local 119 if (mLastWarpX != x || mLastWarpY != y) { in onTouchEvent() 120 mLastWarpX = x; in onTouchEvent()
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/development/tools/emulator/skins/WXGA800/ |
D | layout | 17 x 0 34 x 1400 40 x 0 46 x 26 61 x 0 67 x 1400 73 x 27
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/development/tools/emulator/skins/WXGA720/ |
D | layout | 17 x 0 34 x 0 40 x 1400 46 x 27 61 x 1400 67 x 0 73 x 26
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/development/tools/emulator/skins/WSVGA/ |
D | layout | 17 x 0 34 x 1400 40 x 0 46 x 26 61 x 0 67 x 1400 73 x 29
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/development/tools/emulator/skins/WXGA800-7in/ |
D | layout | 17 x 0 35 x 0 41 x 1400 47 x 27 63 x 1400 69 x 0 75 x 26
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/development/tools/cargo_embargo/src/ |
D | bp.rs | 149 let i = canonical_order.iter().position(|x| k == x).unwrap_or(canonical_order.len()); in write() 190 fn from(x: bool) -> Self { in from() 191 BpValue::Bool(x) in from() 196 fn from(x: &str) -> Self { in from() 197 BpValue::String(x.to_string()) in from() 202 fn from(x: String) -> Self { in from() 203 BpValue::String(x) in from() 208 fn from(x: PathBuf) -> Self { in from() 209 BpValue::String(x.to_string_lossy().into_owned()) in from() 214 fn from(x: Vec<T>) -> Self { in from() [all …]
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/development/tools/winscope/src/app/components/timeline/mini-timeline/ |
D | transformer.ts | 43 transform(x: Timestamp): number { 46 (this.targetWidth * Number(x.getValueNs() - this.fromOffset)) / 51 untransform(x: number): Timestamp { 52 x = Math.round(x); 55 (BigInt(x - this.toOffset) * this.fromWidth) / BigInt(this.targetWidth);
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/development/tools/winscope/src/viewers/components/rects/ |
D | mapper3d.ts | 235 x: rect2d.x, 240 x: rect2d.x + rect2d.w, 307 const width = Math.abs(rect3d.topLeft.x - rect3d.bottomRight.x); 311 (rect3d.topLeft.x = (maxDimension - maxDisplaySize.width / 2) * -1), 312 (rect3d.bottomRight.x = maxDimension); 341 x: rect3d.topLeft.x, 346 x: rect3d.bottomRight.x, 358 if (lineStarts[i].x > lineStarts[maxIndex].x) { 363 lineStart.x += Mapper3D.LABEL_CIRCLE_RADIUS / 2; 366 x: lineStart.x, [all …]
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