Searched refs:indices (Results 1 – 5 of 5) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | Cube.java | 55 byte indices[] = { in Cube() 84 mIndexBuffer = ByteBuffer.allocateDirect(indices.length); in Cube() 85 mIndexBuffer.put(indices); in Cube()
|
/development/samples/ApiDemos/src/com/example/android/apis/os/ |
D | RotationVectorDemo.java | 177 final byte indices[] = { in Cube() 198 mIndexBuffer = ByteBuffer.allocateDirect(indices.length); in Cube() 199 mIndexBuffer.put(indices); in Cube()
|
/development/samples/Compass/src/com/example/android/compass/ |
D | CompassActivity.java | 177 byte indices[] = { 0, 1, 0, 2, 0, 3 }; in onSurfaceCreated() 200 mIndexBuffer = ByteBuffer.allocateDirect(indices.length); in onSurfaceCreated() 201 mIndexBuffer.put(indices); in onSurfaceCreated()
|
/development/tools/winscope/src/app/components/bottomnav/ |
D | drawer.scss | 36 // MatDrawerContainer. This creates a new z-index stack so we use low numbered z-indices.
|
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixTrackingGL.java | 212 public void glDrawElements(int mode, int count, int type, Buffer indices) { in glDrawElements() argument 213 mgl.glDrawElements(mode, count, type, indices); in glDrawElements()
|