Searched refs:rotationAngleX (Results 1 – 1 of 1) sorted by relevance
114 const rotationAngleX = (scene.camera.rotationFactor * Math.PI * 45) / 360; constant115 const rotationAngleY = rotationAngleX * 1.5;121 cameraPosition.applyAxisAngle(new THREE.Vector3(1, 0, 0), -rotationAngleX);