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Searched refs:rotationAngleX (Results 1 – 1 of 1) sorted by relevance

/development/tools/winscope/src/viewers/components/rects/
Dcanvas.ts114 const rotationAngleX = (scene.camera.rotationFactor * Math.PI * 45) / 360; constant
115 const rotationAngleY = rotationAngleX * 1.5;
121 cameraPosition.applyAxisAngle(new THREE.Vector3(1, 0, 0), -rotationAngleX);