Searched refs:topRight (Results 1 – 2 of 2) sorted by relevance
323 const topRight: Point3D = { constant357 .lineTo(topRight.x, topRight.y + cornerRadius)359 topRight.x,360 topRight.y,361 topRight.x - cornerRadius,362 topRight.y,
345 const topRight: Point3D = { constant354 this.matMultiply(rect3d.transform, topRight),